Ascend Hyperion submitted a new map: The Rust Garden - Hunt for the secrets of the past. If you don't, nobody will. Read more about this map...
Just played this with some people and I must say I'm not exactly a fan. It's certainly got some potential, I just don't quite understand the whole moderator thing. Honestly since its a puzzle map you should be able to play this on your own otherwise it gets tedious real fast as it doesn't feel like a puzzle. Use multiple script interactions with the objects/items that you want people to find, which allow people to then advance to different areas that you want them to go.
Ascend Hyperion updated The Rust Garden with a new update entry: Expanded Lore and End Game Info Read the rest of this update entry...
Hey there. Thanks for the feedback, it's always good to hear from people. I did specify that the map/mode is in a beta phase. I agree that the moderator deal is a tad tedious/out of place. My biggest issues however involve creating a reliable enough script to function every time (Scripts are super inconsistent) and also freeing up the item space to implement scripts. (I'm at the max.) I agree that as it stands now, it lacks some puzzle elements and after some more feedback I'll be going in and seeing what I can do to improve both immersion and play experience for The Rust Garden. I will be doing a series of these to build upon it's narrative so it's good to get feedback like this. I appreciate the honesty.
Ascend Hyperion updated The Rust Garden with a new update entry: The Future for Rust Garden and Sequel Read the rest of this update entry...
Ascend Hyperion updated The Rust Garden with a new update entry: An Actual Puzzle Map, A Better Experience Read the rest of this update entry...