The Relay is an interstealer communications array found by the UNSC while scouting one of the known halo rings. This facility soon became a vital relay for communication with deep ranging ships as well as the bulk of the fleet. The Relay is vehicle heavy map suited for big team game types and is situated the Alaska area of forge world. It supports one bomb and one flag game types as well as Head Hunter, Stockpile, Territories, Race and all team slayer game types. It is best suited to 8 to 16 player games. The map is dominated by three satelite dishes two of which are red and blue bases.The third has the powerhouse for the facility adjacent. Each base is bristeling with weapons with a few strewn around the landscape. There is plenty of room for the vehicles in the open central area.As well as several protected paths around the map including the cliffside between red and blue bases. Red Base Blue Base Green Base Rear of Bases Powerhouse Weapon List: Assult Rifle x2 Concussion Rifle x2 DMR x9 Focus Rifle x1 Gravity Hammer x1 Grenade Launcher x2 Magnum x3 Needler x4 Needle Rifle x7 Plasma Launcher x1 Plasma Repeter x2 Plsama Pistol x6 Shotgun x2 Sniper Rifle x2 Rocket Launcher x1 Frag Grenades x12 Plasma grenades x12 Mounted Machine gun x3 Health Station x8 Vehicle List: Ghost x3 Mongoose x8 Revenant x2 Warthog (LAAG) x3
Did you really just do that? Goddamn, my throwdown entry is called Relay and now Im gonna have to change it just to avert confusion, it looks nothing alike its just that name... ugh, well I'll DL to see what this is all about.
Sorry Hachiman I didn't mean to steal your name. Thanks for the DL. All feedback is appreciated. I have two other maps as well, Tidal and Lookout.
I'm sorry to say but it looks like you put little effort into this map. Your bases look wonderful but they seem to all be identical. (Not that there's anything wrong with that.) They also seem to far apart and don't have any cover in-between. (This will not only lead to it being hard to travel from base-to-base, but your vehicles are going to get owned by the sniper as well). One base is also much closer to green base and the powerhouse, leaving it unbalanced. I really suggest you move green base and/or put more buildings/structures in the middle of the map for cover. Lastly, your bases don't have any ramps leading up to them, interrupting the flow of your map. And the satellites on your bases look to be overpowered for jet-packers. I suggest putting a soft killzone over it.
I DID DL your map. However, I'm sorry to say I didn't get a playtest of it yet. I only looked around on Forgeworld. I'm just saying, your map looks like it could have problems, and you should look into them.
GOSH DANGIT!DID U RELY JUST DO THAT! Thats MY job! I point out flaws! You left NONE for me! Ugh, anyway, I have a little business offering to fix maps, ~~And I would be willing to work on yours, free of charge, jus tell me if you want me to.