The Plaza

Discussion in 'Halo 3 Competitive Maps' started by Bottlecap, Mar 21, 2008.

  1. Bottlecap

    Bottlecap Ancient
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    The Plaza

    Author: Brute Captain

    The Plaza is my latest map to be posted on forgehub. Recently, after revisiting the Halo 2 campaign, I was motivated to create a map with a certain area in mind. On the very popular, "Outskirts" level in Halo 2, there is a courtyard at the very beginning where two hunters are encountered. I very much liked the look and feel of this particular area, so I set off to make a map. This is not supposed to be a remake however, just something based off of it.

    Map Geometry: The Plaza is comprised of four different levels, including the ground, and three main structures. It is a fairly small map as well. The main structure has three different accessible levels. The ground floor with a large sculpture/artistic element, and two entrances. The second level has a platform around the inside and outside edges, with two main entrances. One of the secondary structures, storefront B, has an entrance as well as means of accessing its roof which has a sniper perch with protective railing. The other storefront has no entrance on the ground level but provides means of accessing its more exposed rooftop. Something interesting about The Plaza is that I added aesthetic sounds behind Storefront B. I made barrels and propane tanks spawn and fall so it sounds as if someone is working behind the store. There are also a series of geometry interlocked boxes that are reminiscent of the palm tree planters in the Halo 2 courtyard.

    Gametype: There is no specific gametype for The Plaza.

    Compatibility: The Plaza is a smaller map, and is thus designed primarily for FFA variants. It is reccomended that party sizes start at 4 and exceed no more than 8 players. It has been formatted to function with Slayer, One Flag CTF, One Bomb Assault, Oddball, Territories, King of Hill, and Infection variants. It however, is not meant for VIP or Juggernaut variant because the level just doesn't play well with them.

    Weapons: The weapons are as follows: 6 Battle Rifles, 3 Assault Rifles, 1 Shotgun, 2 Sniper Rifles, 3 SMG's, 3 Spikers, 2 Magnums, 1 Plasma Pistol, 2 Needlers, 1 Brute Shot, 1 Rocket Launcher, 2 Carbines, 2 Maulers, and 1 Machine Gun Turret.

    Equipment: 1 Bubble Shield, 1 Deployable Cover, 1 Power Drain, and 1 Trip Mine.

    Vehicles: 2 Mongeese

    Players: The Plaza is reccomended for parties containing between 4 - 8 players.

    Link to download The Plaza: Download

    Special Thanks: Sangheilios - For giving me the idea for aesthetic sounds. Cosmic Rick - Thanks for checking it out. Defiler - I enjoyed testing it with you. Everyone - I thank all who have downloaded or commented on my map.

    Pictures:

    [​IMG]
    Map Overview
    [​IMG]
    Side View
    [​IMG]
    Opposite Side View
    [​IMG]
    Storefront B
    [​IMG]
    Storefront A
    [​IMG]
    Sniper Perch (On top of Storefront B)
    [​IMG]
    Main Building Interior 1st Floor
    [​IMG]
    Main Building Interior 2nd Floor

    The Descriptions for each image will be directly below it, just to avoid any confusion.

    Please leave feedback and comments in both this forum and the Bungie.net thread, thanks! - Brute Captain
     
    #1 Bottlecap, Mar 21, 2008
    Last edited: Apr 14, 2008
  2. LIGHTSOUT225

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    great interlocking AND merging with the map geometry! looks really well-made. my only small complaint would be your choice of the human sniper rifle instead of the beam rifle..which would give it a more authentic feel i think
     
  3. Bottlecap

    Bottlecap Ancient
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    Thanks and also I did consider that before. When the map was tested with a beam rifle people were getting off too many shots too quickly so I decided to switch it back to the human sniper rifle each limited to 1 spare clip. - Brute Captain
     
  4. LIGHTSOUT225

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    fair enough. im glad you tested it and made an educated decision about it. most people wouldnt go that far. well done.
     
  5. BanditK

    BanditK Ancient
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    that thing where the rocket is on top looks interesting what was it originaly
     
  6. Bottlecap

    Bottlecap Ancient
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    Originally in the Halo 2 campaign are there was a tree, so I decided to do something equally as aesthetically interesting. - Brute Captain
     
  7. Draw the Line

    Draw the Line Ancient
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    I skipped your description and looked at the pictures first, and it immediately reminded me of Outskirts from Halo 2, well done. That was my favorite portion of Halo 2 and it looks like you've done a great job recreating it in Foundry.
     
  8. TXGhost

    TXGhost Ancient
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    Looks really great. I love how you used the interlocking and merging to your advantage. Looks great can't wait to play it.
     
  9. squidhands

    squidhands Ancient
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    I DL'd this a couple of days ago before you posted it here (yes, I was stalking you). I haven't had a chance to do a forgethrough yet, but the pics alone show vast improvement from your last map Centrifuge, which was still impressive. Excellent idea to have noise going on in the background; I don't think I've seen that done. I like the geo-merging, too. See, you didn't need me after all... ;-)

    I'll be back to comment further after a forgethrough.
     
  10. Bottlecap

    Bottlecap Ancient
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    Lol, oh squiddy, but anyways,
    , you skipped my description!? Oh teh noes you didn't, not after all that time writing it. Teh lolz. - Brute Captain
     
  11. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    i don't really see the outskirts aspect of the map but it is good nonetheless and that centre piece (two boxes merged) is like modern art it would look like crap anywhere else but there it just works
     
  12. Cosmic Rick

    Cosmic Rick Ancient
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    Very nice job. Those 'aesthetic sounds' are exactly the type of flair I like to see/hear in maps. The rocket spawn mound reminds me of the corporate art in one of my maps. Stuff like that is what separates good and great maps for me. You might have to invite me to play sometime.
     
  13. RunTime83

    RunTime83 Ancient
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    Looks very good! Will check it out later today. I was thinking about making a remake of Outskirts too. Now I guess I dont have to.
     
  14. Bottlecap

    Bottlecap Ancient
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    I decided to add aesthetic sounds only late in this map productin, but thanks. Also you mentioned the interlocked boxes reminded you of something on which of your maps? - Brute Captain
     
  15. Defiler47

    Defiler47 Ancient
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    Love the aesthetic sounds so much, Very well made map. Plays greatly as well.
    Also love how instead of just blocking off part of the map you made it very aesthetic.
     
  16. Cosmic Rick

    Cosmic Rick Ancient
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    Actually a mix of one of the aesthetic elements in my to-be-released conquest map and the corporate art structures in 'The Lobbies'. I'm not saying it's unoriginal by any means... just reminiscent.
     
  17. Draw the Line

    Draw the Line Ancient
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    Thats how I look at all maps. I look at a picture or two first, and then if I'm still interested I go back and read the description. So don't worry, I did read it, just not in the order you intended.
     
  18. Bottlecap

    Bottlecap Ancient
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    Oh, so you were just relating to your other maps Rick. Thanks for checking it out with me today.
     
  19. Sanghelios

    Sanghelios Ancient
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    Looks good. I liked testing it with you. It's good that you improved the spawning system.
     
  20. Bottlecap

    Bottlecap Ancient
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    Yeah the spawns needed a little work at first but I did fix the primary issues
     

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