Heroic DLC The Pillory

Discussion in 'Halo 3 Competitive Maps' started by Blaze, Nov 29, 2009.

  1. Blaze

    Blaze Sustain Designer
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    thanks dude. Umm, well there are still 2 rockets on the map and 1 laser. The bridges to the side serve the same purpose as a rock. a littl ebit of cover and vehicals can't drive up them, nothing more really.
     
  2. Dobam

    Dobam Ancient
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    Wow the center bridge looks great , The base are o.k. and i really love the lift on each side of base . Maybe you could add more pics about the base and a weapon list .
     
  3. kooljon92

    kooljon92 Ancient
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    like this but, can be done wayyy better now that ghost merging is out. make more stuff and create a v.2
     
  4. Urban Myth

    Urban Myth Ancient
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    Um I highly doubt he's going to make a V2 anytime soon. He tested this a lot, I have seen this map at least a month or 2 ago with Blaze and Broken. Also, he ran out of objects to make structures with. There isn't much to do to this map to make it look better and it looks fine as is. Anyway, I'm glad to see the map's released Blaze, unfortunately I can't get on live for a while so I can't play it for myself. =/
     
  5. another orphan

    another orphan Ancient
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    I'm probably gonna make something like this when my XBL comes back, because the idea has alot of potential... Standoff just needs more layers to it. Making it will be really easy because of Ghost-Merging.
     
  6. Moxus

    Moxus Ancient
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    I tend to disagree; While the idea is smart in theory, most people won't bother with the whole "If I open this door to get the sniper, I'll make it easier to enter my base" argument. From past experience, they'll just flip the switch, grab their precious sniper, and let the consequences go down the tube. Now, instead of having a strategic weapon placement, there's just another way into the base that will almost always be open.

    In short: Good on paper, not so good in practice.

    -=Moxus=-
     
  7. Blaze

    Blaze Sustain Designer
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    Indeed that is the way it seems, but you aren't going to be playing this with randoms, since it's a custom map, this will be played with friends who want to play a competitive custom with you. Plus even if they say hell with it and grab the sniper, that doesn't change the fact that they are risking another way into and out of the base. That is another plus side to the man cannon, once that door is open when you escape from that door you are going to get across really fast.

    I've thought about what you have said but in testing it turned out to be better than placing it in or outside of the base cause it still makes it easier for the other team and it's a good all around placement for it as well. It is inside and not near highgrounds so you have to work to get a good sniping spot.

    But thank you for the constructive thoughts.

    Yeah. I might... but very doubtedly. The last time I tested it I was 100% satisfied and so was everyone else. So :-\ I donno.
     
    #27 Blaze, Nov 29, 2009
    Last edited: Nov 29, 2009
  8. Moxus

    Moxus Ancient
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    Oh I completely agree with where you placed the sniper: It's one of the most creative places that you could have placed it. And you're right, since this is a custom game map, you'll more than likely be playing with people who'll have a brain in their head. I simply wanted to point out that there was a hole in the logic.

    And no problem. Thanks for takin' 'em :D.

    -=Moxus=-
     
  9. Blaze

    Blaze Sustain Designer
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    Yup, and I do see what you mean. Thanks again.
     
  10. pinohkio

    pinohkio Ancient
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    So, after not seeing your maps for a while, this is what you bring to the table?
    Though not as aesthetically pleasing as your other maps (underbog) it looks like a great update to the general, bland gameplay of the default standoff. It all looks so wholly thought out and I can see why it took you so long to post. It truly is a master piece. I'm gonna have some friends over this coming Saturday, and were probably going to play some customs. Are you in? It is, after all; in my opinion, one of your greatest works.
     
  11. Ac3Snip3r

    Ac3Snip3r Ancient
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    Definitely going to have to agree with that. The bridge creates a new level of gameplay and I don't even want to know how long it took without ghost merging. Would have been nice to spice up the weapons list, but the snipers are good enough and you changed up the vehicles anyway. I'm going to have to try it out, but now that there is ghost merging I'm surprised you didn't ghost merge anything before you released it. I'm going to have to DL an get back with some gameplay if I have time (or at least do a forge through).
     
    #31 Ac3Snip3r, Nov 30, 2009
    Last edited: Nov 30, 2009
  12. Blaze

    Blaze Sustain Designer
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    It took I think about 15 mins for red to merge one for me and it took me about 30 mins to merge the other caise I had to merge it a few times to line it up. I didn;t ghost merge them cause they were already in the spots they needed to be and they work great. so I'm happy with them.
     

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