The OCD Perfecter

Discussion in 'Halo and Forge Discussion' started by HeX Reapers, Sep 10, 2016.

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What am I doing with my life?

  1. Pretty sure this topic says enough...

    75.0%
  2. Not making Forge maps, like seriously wtf do you even do?

    25.0%
  1. HeX Reapers

    HeX Reapers Legendary
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    Have you ever wanted to have your aesthetics on point?

    Don't you hate finding bumps, cracks, holes, and uneven pieces in your geometry during a final playtest or matchmaking game?

    Do you not have the eyes or time to search every square inch of your map to find these things?

    If you've answered yes to any of these questions, I may be your guy. Usually when I walk around maps whether it'd be a 2v2 map, a remake, or btb map I always tend to find these things in multiple areas. It bugs me, and I'm sure it would bug the OC too. If you feel like your map needs an OCD check up then don't hesitate! Leave your GT and map name in the comments and i'll be sure to get back to you in less than 3-5 days. All maps are welcome, famous or not it's my job to point out your imperfections in as much detail as possible!

    P.S. - I also do out-of-map tests, and trust me you'd be surprised how many maps I've found spots in (COUGHstormpeaksCOUGH).
     
  2. WeedCough

    WeedCough Legendary
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    Dude, I'd love if you did that with Navigator. Smoothing the terrain/flow/rocks were my next steps anyway, so I'd love a second pair of eyes.

    It's in my bookmarks, GT: WeedCough, map name: Navigator.
     
  3. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Matt has Soul likes this.
  4. Flippant Solutions

    Flippant Solutions Legendary
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    I feel like I get OCD because the coordinate system is f'd up.
     
  5. HeX Reapers

    HeX Reapers Legendary
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    Full Report of Navigator (Around 2 hours off inspection)



    Final Verdict: This map actually has a lot going for it. I really like the theme, it's very odd, but in an artistic way. The last 2 things i'd like to note are the power weapons and blockers. In standard Arena set up, you should only have about 2 marked power weapons (Weapon Pad) and 1 unmarked power weapon (No Weapon Pad). As for the blockers, you may want to consider re-hauling it. Me and my friend found about 4 ways to get out the map using the oddly placed invisible cubes. Plus, the ceiling blockers can be accessed after getting around the side blockers. I'd recommend minimizing the amount of side barriers and ceiling barriers and replacing them with the appropriate kill barriers.
     
  6. WeedCough

    WeedCough Legendary
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    Wow. Simply amazing. The invis blockers were temporary so I could get some preliminary tests going without people completely being able to escape. Other than that, this feedback is extremely helpful and exactly what I was looking for.

    Give this man a medal!
     
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  7. HeX Reapers

    HeX Reapers Legendary
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    Thanks, glad to to see it helped out!
     
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  8. MrDeliciousman9

    MrDeliciousman9 Legendary
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    If you could look at Scorch Palace that would be great. I consider it really close to finished so in curious if u could find something that I couldn't. Gamertag is Mr Deliciousman
     
  9. HeX Reapers

    HeX Reapers Legendary
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  10. N3gat1veZer0

    N3gat1veZer0 Legendary
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    Thanks man, I appreciate you took the time to do this. I just wanted to address a few things

    firstly, a lot of these suggestions just cannot be implemented, at least yet. Filling in all the lines and chunks (ie page 5 6 7 etc.) would require way too many pieces. One of the most important things I try to keep in all my maps is a good frame rate. The map in its current state is squeezed way to thin to be considering changes like that. Also I built the map with those preset lines in mind. I wanted most of them there (ie page 6) they help break the monotony of solid purple everywhere.

    secondly the reasons for the over hangs of the floors (pages 10 13 and so on) are also to break the solid purple and help the player see where a wall ends and a floor begins. Without them views like this can be confusing to look at. They may not be done as smoothly as I'd like, but there isn't much I can do about it now.
    Halo 5 Guardians.png

    Lastly, suggestions like removing the glass and redoing the goo pits are a bit subjective. I personally think they look great and won't be changing them yet. (Also the goo looks much better when you actually generate the lighting)

    I'll just address each page now:
    1: can't add window sill because of budget and frame issues
    2: both areas adjusted
    3: both areas adjusted
    4: first area adjusted, I'll be keeping the pads buried as I don't see it affecting anything gameplay wise. I just really hate seeing human pads on a covey map.
    5: both areas are built as intended
    6: first is intended, can't change second because frame issues
    7 & 8: the ramp's been played with
    9: fixed and fixed
    10: second has been adjusted
    11: first has been adjusted
    12: first has been adjusted
    13: addressed above ^
    14: first adjusted
    15: ^
    16: unable to fix beacause doing so would cause frame drops
    17: ^
    18: ^
    19: second adjusted
    20: both adjusted
    21: both adjusted
    22: first adjusted
    23: ^
    24: second adjusted
    25: first adjusted
    26: ^
    27: first adjusted
    28: ^
    29: first adjusted
    30: i'll look into it, but fixing may cause frame drops
    31: goo pool addressed ^. Now the pipes are a different story. The original concept was to have lights of lighter color slowly flowing down and respawning back at the top, but ever since scripts have been broken it can't be done.
    32: I think the color is fine, the pink comes from the glass highlights around the map. Again, it shows up much nicer after generating lighting. Also, I can't just add clouds. The skybox must remain as it is because changing it completely changes the lighting everywhere on the map.

    Again, thanks very much. You caught a lot of silly mistakes and stuff I didn't think about fixing. If frame rate is fixed in the next update as well as scripting expect more updates to Atonement.
     
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  11. HeX Reapers

    HeX Reapers Legendary
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    For all the things that couldn't be done I can 100% understand. Glad to see you fixed a lot, though! Getting your take on everything really smooths out my thought process and now I can see what you mean. Can't wait to feature this in NBS when the time comes, great job on the map as a whole once again! (If the frame rate issues ever get addressed I'll be sure to keep an eye on the map for any future adjustments).
     
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  12. N3gat1veZer0

    N3gat1veZer0 Legendary
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    Awesome man! thanks. love what you do
     
  13. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    How do you feel about doing this on a live stream? If you are OK with it i would love for you to have a go at Avalanche.
     
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  14. HeX Reapers

    HeX Reapers Legendary
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    If I had proper recording equipment that'd actually be a neat idea. I could still check out Avalanche, though...
     
  15. N3gat1veZer0

    N3gat1veZer0 Legendary
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    i think he means his stream
     
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  16. NOKYARD

    NOKYARD GrifballHub
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    Yes, my stream.
     
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  17. HeX Reapers

    HeX Reapers Legendary
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    Oh **** didn't read that correctly lol. But um, yeah sure!
     
  18. NOKYARD

    NOKYARD GrifballHub
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    How about Sunday afternoon?

    We were going to give it one more pass before releasing it and would appreciate another set of eyes.
     
  19. HeX Reapers

    HeX Reapers Legendary
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    Yeah pretty sure that works. Would you want me to call out issues on the spot or do a write up?
     
  20. NOKYARD

    NOKYARD GrifballHub
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    Call out and repair on the spot so others can learn what to look for when cleaning up their own maps.
     
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