Go to the original post, click edit ( it's in the bottom right corner), then click go advanced (bottom right corner again), you will then see a bar showing the title of thread and you can change it there.
To be honest, the map looks average. No interlocking. Is your "elevator" just a bridge at a steep angle?
Thank you very much. i never realized i needed to click "go advanced" appreciate help, and sorry for original improper title.
This belongs in aesthetic IMO. THe map is based around the whole mall gimmick, not a competitive map that plays well.
sorry but you ar incorrect there is interlocking and the escalator has a mancannon hidden behind it causing u to slide up unexpectedly. it works flawlessly. next time please download before you maek assumptions. edit oh and only 4 ppl downloaded it so you cant all possibly be making these assumption based on playing it.
I don't think it deserves 5k plus downloads, it's not that great. Not horrible or anything, but not great.
wrong again, gameplay on this map is great, especially slayer and infection. Team slayer is good, because one team spawns by escalator and other spawns by elevator.
this is ok but the fact that its in a mall is cool but gameplay might be not that great just because mall maps are for games like COD4 and R6V2
wow this looks good is there more to the map than in the pics though cuz it looks like it is a little empty
No need to be so snappy. But the "escalator" idea...meh. Everyone makes assumptions...that's why pictures are required. Believe me, people can point out the things wrong with a map a lot of times based solely on pictures alone. Also, I don't really see any outstanding (or even noticeable) interlocking
the only parts requiring it were in the stores walls to make sure they fit and to add in a twist. i fused fence walls into normal walls so you can shoot through. look at stores walls. plenty of interlocking there.
i still think that forgehub rules are weird but i guess it has to be and i like the map i think it would be great on any infection except fat kis "spit" lol.
Nothing pleases me more than to see this, and then to see the original post up to standards. It means that the people here at ForgeHub are being the members they should be. Now, onto the map: I'm glad to see you're Forging, bro! I can't get an extremely good feel for how the map is shaed. I saw the Hog, but it didn't look like it could be drivent very far (issue of space). Am I wrong there? Also, as you continue to Forge, checked out the Forging 101 on the front page. I go back there on a regular basis just to make sure I've not missed anything. It helps a lot, and you'll see yourself improve just by a few quick reads.
Oh the space is not much of an issue, because the warthog is gauss and it can get a view of the top floor from certain angles and if you fall down low you are screwed. Also i made its platform just high enough that you can easily drive under it without and problems.