The Longest Yard by TexturedSun About a week or so ago, i posted a Map Testing thread for this exact map. After not many responses and my Live disconnecting during several play-tests, i am finally releasing the map Description Longest Yard is a 2-6 man enclosed map built in Foundry. Its fast-paced close quarters action. This is how i described the map layout in the testing thread: To further that description, i've created a very basic interactive Flash layout of the map. I initially designed this to be embedded into my post ... but since it doesn't look like i can do that here, i'm just gonna have to post a link. Click Here to view the Interactive Layout Note: The flash document was meant to be embedded into the page, therefore it would have had sizes constrained upon it. When you click this link, the document will resize to the constraints of the page. It shouldn't pose a problem though ... Compatible Gametypes Slayer - 2-6 man FFA, or two teams of 2 or 3 players. King of the Hill - 2-6 man FFA, or two teams of 2 or 3 players. Oddball - 2-6 man FFA. Territories - The built in gametype Land Rally works with two teams. I was going to create a custom gametype built around this, but i haven't really had a chance. I may update with one, but not many people like territories that much. Team SWAT - Again its a case of two teams of 2 or 3 players. I recommend turning the radar down to 10m for all gametypes and starting with 1 or no frag grenades. Weapons/Equipment The weapons are all displayed in the flash layout ( click here ) but for those who don't have Flash (wtf?) or are too lazy (you fail), here is a list: 1x Rocket Laucher - Spawns after 3 mins with no spare rounds. 1x Shotgun - 2.5 min respawn, no spare rounds. 1x Mauler - 90sec respawn (i think, i actually can't remember), no spare rounds. 4x Battle Rifle 2x SMG 2x Spiker 2x Spike Grenade 4x Plasma Grenade 4x Frag Grenade 1x Regenerator 1x Bubble Shield The main reason i listed the details of the first 3 weapons is because a lot of people are either: 1: You saw the power weapons and immediately were judgemental, thinking that 'this can't possibly be balanced'. 2: You saw the rocket launcher and shotgun and went 'waahooooo, i <3 teh powah wepunzz'. Seriously though ... i've given this some thorough testing and the weapons are well balanced enough with the powerups and grenades so as not to give one person a clear advantage. Screenshots Here's some in-game action ... if you want to know where abouts on the map each screen was taken, look at the Flash File which i have linked to several times Download Here Credits xThakila - for trying to get out of the map (but failing). Cushti 1993 and his cronies - helping to test the gametypes. Thanks for your time let me know your criticisms etc.
Looks great already! I can see some inspiration from that H1 level wit the 2 halves (sorry, forgot the name)
What WhiteLime thinks I wish i could have help play tested. red ring came that day. But the map looks really well done and i have to say that i really! like the look of the 'gallery' i would have to say that it looks jsut the right size so you could get a few nades in there. but there is only one thing i'm thinking about, the spawn points.. were would these be located and could anyone spawn camp. I like that you have also used underneath and that the whole outside is interlocked.
In all the time we playtested, no-one managed to spawn camp and there was only 1 in 10 times when anyone spawned close to someone else. There's plenty of spawn areas to ensure when you do spawn, you're placed far enough away from the action to allow you not to be insta-killed.
Argh I said i would help test this and have you as a friend.. sorry I missed it. Anyway it looks to me like we have another forger of higher skills and win with the likes of Matty, Draw the line, Cosmic Rick, etc. Looks very nice indeed, I shall download and investigate it moar. Kind of reminds me of Chill Out, which is a god thing of course. Also that flash pic is awesome, you should make the link bigger or bolded or something cause I very really missed it. Great work.
there we go ... i've made it more prominent although, i kinda hoped people would read the text, cause its got explanations and stuff in ... oh well ... glad people like the Flash thing ... its nothing excessive, just simple and to the point ... i'll probably put some more detailed ones on my future maps. also, thank you for the kind words i really appreciate it
Looks good, I'm sure some people will cry "lack of interocking!" But it looks pretty damn good to me. WHen my queue is cleaned up i'll give it a whirl if you remind me.
...lack of interlocking? i think the only items that aren't interlocked are the weapons, the two signs and any random immovable scenery.
Looks very nice, I really like it. You definitely have my Download on this one. I will try to leave comments once I play it.
Looks incredibly well put together. And very professinally presented. I will also take a thorough look. I love that gap you made with the walls. I have seen it done a few times but never as good as this.
thanks for the replies and support guys What did people think of the Flash Layout i put up? and has anyone played the Map ... what did you think? also ... 100 posts ... win win win