Foundry The Hubv2

Discussion in 'Halo 3 Casual Maps' started by Mattitiyahoo, Jul 29, 2010.

  1. Mattitiyahoo

    Mattitiyahoo Ancient
    Senior Member

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    Gametypes- CTF, Assault, Slayer, Territories, KoTH, Infection
    Player Number- 4-8

    [bungievid]116778784[/bungievid]
    I'm keepin' the video
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    The Version II improves upon the original by making some cosmetic changes to the map to make it appear cleaner. Most changes won't change the gameplay at all. The middle of the map has been revamped to be more forgiving for those that try to rush through it to the enemy base. Slayer spawning has been improved, and infection has been made a playable gametype. CTF is still the most highly recommended gametype.
    Download The Hub
     
    #1 Mattitiyahoo, Jul 29, 2010
    Last edited: Jul 30, 2010
  2. Hat

    Hat Guest

    It's cool and original on what you did to your post, but i hate it. I just want a post with a map and what game types it supports. Not a weird newspaper thing. I'm sorry, but just four pictures clumped together isn't a good way of showing off your map. The maps fine, but i don't want a video to explain it i just want pictures.
     
  3. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    That flythrough video is great. There is some really original structures in this map and it has the feel of an arena, a DL from me
     
  4. jeprout

    jeprout Ancient
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    Hi,
    I have to say that the concept of the map is unic. The map is forging to make action in the boundaries of the area and this is very interesting. Everything is well forge and cleanly made, but it unfortunatly sometimes looks sloppy :S.
    This map begin to have a good gameplay after 2-3minute of the start because of the way weapons are placed. It looks a little bit like an armory and take a while till weapon are dispersed on the map, the diversity of weapon make the gameplay interesting but is not making everybody happy.
    The other thing is the middle, during the game, never jump in the middle.... this is where you forgot something. there is no attraction to the middle, no powerup are overshield... this is absolutly sure you will die because of the open space.
    I have to say that your video is awsome, well you don't need picture at all.
     
  5. Mattitiyahoo

    Mattitiyahoo Ancient
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    I didn't forget that. I wanted the middle to be a kill zone.
     
  6. suffocation49

    suffocation49 Ancient
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    You can`'t exactly get a "killzone" if no one goes to get killed. You have to have an attraction in the middle... I'd suggest taking the rockets and lasers out of the middle and putting them in two separate places in the "killzone". and to put the snipers on the boundary of foundry... :D
     
  7. Mattitiyahoo

    Mattitiyahoo Ancient
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    If there are good weapons in the middle, then there is no incentive to go around the outside. The middle serves only as a shortcut for people trying to get to the other base faster to get the flag or plant a bomb. It's a calculated risk.
    Trust me, this map went through some testing and this I found to be true.
     

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