The Hanger

Discussion in 'Halo 3 Competitive Maps' started by T1M808 D06, Aug 9, 2008.

  1. T1M808 D06

    T1M808 D06 Ancient
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  2. FreshCherry

    FreshCherry Ancient
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    i guess this is a cool foundry map, but could be better with more of a layout. 4/5 though for a cool idea
     
  3. M.Jelleh

    M.Jelleh Ancient
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    So you have to stay in the back, that is clever. I never would have thought of that. You should make like a giant aesthetic airplane in the hanger area. That would be sick.
     
  4. Bloumbas

    Bloumbas Ancient
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    i see some nicely interlocking bridges, pretty basic gameplay, but none-te-less fun. Maybe throw some cover, so thers no sniper camping.
     
  5. DeathDriver86

    DeathDriver86 Ancient
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    I think there's a bit too much equipment. Are the vehicles scenery only? Or can you reach them?
     
  6. xSharpshooter94

    xSharpshooter94 Ancient
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    dude i like the idea of using the maps less used part. good job but it could be formatted better
     
  7. ThPerfectDrug77

    ThPerfectDrug77 Ancient
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    i like the way you used the bridges, and the fact that its in the back. but perhaps it's a bit TOO confined. what if you made another version, but stretched it to go around the middle wall. that way there'd be two ways to get to the other side
     
  8. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    This a very cool idea and concept! I think tunnels going around the back would be great. Other than that I think the only thing it would be good for is conquest.

    Great idea but I think it needs a little work and more passageways. If you take this advise I would definately download the new version :)
     
  9. Jester

    Jester Ancient
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    I like the concept, but have a few suggestions.
    1) Armories are generally bad, but yours seem decent. Simple AR/BR placement wouldn't affect gameplay too much and could look nice aesthetically. Steer clear of power weapons like the shotgun though, they ruin gameplay if they are present in excess.
    2) The flow of the map seems to need a little tweaking. From what I can see, the hallway entrances to the two bases are undefended by any turret or cover, while the outer entrances are killing grounds for the turrets. This would result in player movement focusing in the hallway and ignoring the excellent outside areas you have created. May I suggest taking a leaf from ShockTheta's Citadel and using a shield-door/man-cannon combination to make the hallway entrances into exits only?
    3) The back hallway is where most of the action will be taking place, but it seems barren. Add cover to spice up the action a bit. Also, that central door is a natural choke point; do something crazy with it! My initial idea is a barrier of pallets protected on both sides by shield doors; Its a door that has to be meleed down!

    If you want any help send me a message, I'll be glad to lend a hand. GT=Jester LS
     
  10. the beefeater

    the beefeater Ancient
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    i think it looks brilliant personally. I like the aesetic touches and the fact that you've used the back part of foundry. Its a very original idea and one youve done well. 4/5.
     
  11. T1M808 D06

    T1M808 D06 Ancient
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    you cant get to the vehicles, unless you use a different gametype. i thought the hanger would look cool.

    thanks for all the feed back i will make a V2 soon!
     

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