Remake The hanger v1

Discussion in 'Reach Casual Maps' started by Bl0odshadow, Oct 3, 2010.

  1. Bl0odshadow

    Bl0odshadow Ancient

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    (First map post on forge hub so let me know if im doing something wrong)


    Alright so this map is a remake of the hanger in crows nest in halo 3 (the one where the phantoms come in that you have to defend). Pretty much all of the main hanger is there, along with adjustments to fit into the invasion gametype. For example; the hanger is still located on the edge of the cliff, but i've also added a whole outside part of it where elites spawn where they can "invade" the base.

    Invasion settings:
    Driveable vehicles: No (scenery only)
    phase 1: capture the underground (territories)
    phase 2: Capture the pelican hanger (territories)
    Phase 3: Take the bomb to the control room (bomb spawns just past the bridge)

    [​IMG]

    so in this image you can see that the hanger doesn't have that huge drop off like in halo 3, but has instead been outfitted with a bridge for the elites, and ramps up to the base.

    [​IMG]

    Here you can see the multitude of ramps you can take up to the different objective points along with a view of the "pelican" entrance


    [​IMG]

    Here is a view of the inside, notice how i made the original pelican spot a playable area, but during invasion the falcon is NOT a driveable vehicle, scenery only. You may also notice that the underground part is basically the same as the one in crows nest.

    [​IMG]

    Here is a pretty good look at the main hanger you can see the glass over the underground area, along with the main control room and all the ramps in exactly the right places. I've also added the fusion coils and barricades where they were in halo 3.
    I've also included the whole floor with the control room, and outside bridges attaching the pelican hanger to the rest of the map for variety.

    *The area around the hanger is non playable, with the exceptions of the upper walkways and the main entrance*


    And ..thats about it, if im missing anything please let me know.
     
    #1 Bl0odshadow, Oct 3, 2010
    Last edited: Oct 3, 2010
  2. superguh007

    superguh007 Ancient
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    I always liked this part of Halo 3, so I'm happy to see someone remake it for Invasion. Without playing the map (I'm away from my Xbox for the weekend) I'd guess that it is weighted towards the Spartans a little. It looks like quite a hike from the Elite spawn to the underground, and the bridge is narrow. I also sense some chokepoint issues with phase two. If there are only two entrances to the Pelican hangar, it seems like any competent Spartan team could hold off the Elites indefinitely. To be fair, Boneyard has the same problem and it's a Bungie map, so maybe it's a matter of preference.
    Aesthetically, I would suggest adding undersides to your ramps, such as pillars or other supports, because the random angles beneath the ramps are pretty visually jarring. The rest of the aesthetics are good and the geometry is spot on from H3. Anyway, I'll download this and give it a Forgethrough sometime soon. Until then, great job with the remake and I'll be keeping an eye out for updates.
     
  3. Bl0odshadow

    Bl0odshadow Ancient

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    Thanks for the input, yeah i was a little worried about the hanger objective, so i'll see what i can do, even if it means adding a teleporter on one of the walkways to see how it works, im a little low on budget at the moment, so i'll do my best to make the ramps a little more aesthetically pleasing. ^^

    The bridge is also not too much of an issue, because although its narrow, the elites hold a spawn on it during the first phase, and they can also spawn on the other side during the second and third phases, so even if the spartans push back to the bridge, the elites will have the spawn advantage

    Added after 4 Days 7 Hours:

    I've made a few changes, including spawning on the bridge during the second phase, changing a few weapon respawn times, and added a teleporter up on the catwalk for the second and third phases. The sender node sits on the rooftop of the house at the elite spawn, so it takes a bit to get to, but offers another route for elites besides up the two ramps.
     
    #3 Bl0odshadow, Oct 7, 2010
    Last edited: Oct 7, 2010

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