The Flood Map Pack

Discussion in 'Halo 3 Casual Maps' started by CombatReaper, Dec 5, 2009.

  1. CombatReaper

    CombatReaper Ancient

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    The Flood Map Pack



    Map: DaytoNight

    In the beginning of the match, players will find if that not all of them will be able to get into a vehicle and ride to safety quickly. This is best time for the flood (zombies) to attack and pick off the leftovers. This feeding frenzy in the beginning gives players of panic and may confuse people. Once people have ran out of the middle they are given may options to choose. Players may run or drive around the dark and try to survive or they may want to run to one the the 4 outpost placed around the map. These outpost gives the player as sense of safety and weapons to help them. During the game players may want to run back to the middle were there is light once that have armored up.

    PS: The flood (zombies) and see all the humans (players) moving in the dark with a mark, so don't stop in dark thinking you're safe.

    Overview:
    [​IMG][​IMG][​IMG]

    Middle (Human Spawn):
    [​IMG]

    Outpost 1:[​IMG]


    Outpost 2:
    [​IMG]

    Outpost 3:[​IMG]

    Outpost 4:
    [​IMG]




    Map: Living Room

    This map is based off a living room but just super sized. The room has be custom made up with warfare weapons and tools. The players will spawn in the middle on top of the coffee table. The zombies spawn on the roof and will have to go down the vent to reach the living room. Once the game begins, the survivors will be introduced to a few powerful weapons on the coffee table and two man cannons leading to one of the couches. Once on tjhe couch players may follow it the the table near the tv or head to the lamps. Players will find teles behind the lamps to get on them. Players may also use the grav lift to reach the top of the tv or head up the book case going self by self. Through out the map, players will find vehicles and many powerful weapons to help them survive.

    MiddleView (Left: Table/Couch Middle: Tv/Coffee table Right: Table/couch)
    [​IMG]


    Corner:
    [​IMG]

    Corner:
    [​IMG]

    Top (Zombie Spawn)
    [​IMG]


    Hope you enjoy both of them :)

    DaytoNight Map: Here
    DaytoNight GameType: Here

    LivingRoom Map: Here
    Living Gametype: Here
     
    #1 CombatReaper, Dec 5, 2009
    Last edited: Dec 5, 2009
  2. kooljon92

    kooljon92 Ancient
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    like your maps a little, although the living room gametype doesnt really work well with the map. And also pick where you place your weapons wisely, thats really the essence of infection
     
  3. Organite

    Organite Journalist
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    Looks like someone actually read the posting rules.
    Welcome to Forgehub btw.
    However I do agree with kooljon, infection maps shouldn't have a bounty of weapons readily available.
    It's what gives fear to the humans that if they don't conserve ammo and make every shot count that they will ultimately be consumed.
    Get rid of alot of those weapons and maybe even limit the clips in them.
    Make it so that the humans do eventually have to panic and relocate to a new outpost where they'll be vulnerable for the duration of that trek.
     
  4. simonstwin

    simonstwin Ancient
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    Surprisingly, the crypt area has very great gameplay. Just that is what my friends hang out in.
    The other map is nothing like an infection map. It's something you would find in.... a campaign :-(. It's way too open, and gameplay is absolutely boring.
    (EDIT: Don't put two maps on one post.)
     
    #4 simonstwin, Dec 6, 2009
    Last edited: Dec 6, 2009
  5. NinjaLemon007

    NinjaLemon007 Ancient
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    Ok I would just like to say something (By the way WELL DONE on actualy reading the posting rules :) ) Anyway I do find a few problems with that first map, I personaly belive in an infection game at the start there shouldnt just be blind killing of a few guys then the humans get stronger because that causes fear in the zombies and annoys the unluckys survivors, thats what the BASE ZOMBIE COUNT is for (I think thats the name) and I also hate any map of infection that encourages camping, Ammo should be conserved, the zombies should get stronger and nearly everyone should get killed in a slow picking off towards near the end NOT the start, That is how you instill fear in the hearts of the survivors, Now the second map, it looks quite open and I love the creativity, but again with the camping and the massive store of ammo, if you just take on board the tips people give you I personaly feel you could become a great forger.
    I know this looks all bad but seriously these do look good its just I wanted to be helpful.
     
    #5 NinjaLemon007, Dec 9, 2009
    Last edited: Dec 9, 2009
  6. FrieMore

    FrieMore Ancient
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    Yeah i agree thats what i did for my map
     

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