This map is built for asymmetrical assault and ctf gametypes, as well as infection. This map tests each team's strategic skills at defending or attacking a position. There are 5 lines of defense that the defenders must defend (one at a time). The first line of defense is a long hallway with 2 entrances the attackers can come from and a couple of shotguns and battle rifles for the defenders. The second line has 3 entrances (one regular, 2 stairs entrances) with another long hallway that turns into a line of open boxes with a needler in the middle. The 3rd line is a bit more challenging: a passage leading to an energy sword with many hiding holes in both the sides and above you. The defenders should use the sword and hide in the alcoves and repel the attackers for as long as possible. The 4th line is an open field about 15 feet x 30 feet. The attackers spawn on one side of the field with only walls for protection and the defenders are on the other side with 3 turrets and 3 overshields. The final line of defense is a safe house with battle rifles, shotguns, and sniper rifles. The safe house is 3 floors with the battle rifles and shotguns on the 1st floor and the snipers on the roof. Teamwork is vital in order to win. one problem I encountered was when the attackers got to the 4th and 5th lines of defense and died they had to start at the beginning and run all the way through the map just to get back to where they were, so I created a checkpoint center where you can teleport to your last line of defense. The far left teleporter teleports you to lvl 2, mid left teleports to lvl 3, mid right teleports to level 4, far right teleports to level 5. Download Map Here are some pictures of the fallback map: Map Overview The checkpoint center Line of Defense Level 1 Line of Defense Level 2 Line of Defense Level 3 Line of Defense Level 4 Line of Defense Level 5 The Safe House Interior (Level 5)