Garrett757 submitted a new map: The Coliseum - We who are about to die salute you! Read more about this map...
Garrett757 updated The Coliseum with a new update entry: Small Changes Read the rest of this update entry...
Garrett757 updated The Coliseum with a new update entry: GAME MODE FIX Read the rest of this update entry... --- Double Post Merged, Jul 28, 2016 --- I just loaded the map and game type on my own. It wasn't the map itself but the game type was broken. The game type reset itself to original infection setting with no placed vehicles vehicles on map. I could not change and save the setting because of "error encountered while saving". This is not the first time this has happened to one of my gametypes, it's very frustrating.... But thank you for posting on here about it, I played it the other day and it was just fine. All in all the new game mode you need to download in order to play is "Splatiator V2". Sorry for the inconvenience.
Played this today. Found a couple issues. -Not sure about this but I think it's too easy to die as a survivor. Maybe change their jump height to be higher or something? -I'm assuming it's honor rules for the Infected not to shoot? My friend said you can fix that by making the human shield recharge very quickly since splatters are insta-kill anyway. Also, not sure about that. -The humans shouldn't be hittting the soft kill when they jump. I figured you had it for the pillars but you should just raise them. -The map can be broken. Humans could jump on the triangles on the walls and the Ghosts can get to them. -Fix up the placement of the Ghosts and the Infected respawn points. It's annoying when you respawn in that room and the only available ghost is on the other side so you have to slowly walk there.
Garrett757 updated The Coliseum with a new update entry: Gamebreaking fixes Read the rest of this update entry... --- Double Post Merged, Jul 30, 2016 --- Just fixed many of the problems you noticed and one I noticed. Regarding the no shooting for ghosts its going to have to be honor rules, I just tested out a lot of combinations with shields and non of which allowed me to splater someone but not kill by shooting.... And with the spawning you mentioned this map has had a lot of problems not allowing infected to respawn so I had to use teleporters. They work properly but I also added initial spawns and respawn points for infected but I highly doubt they will work therefore the teleporters will have to do, its very strange. Also I changed the ghosts to 5 second respawn on destruction. I tried changing settings so survivors jumped slightly higher, infected moved 30% faster and the rounds were shorter but again "error encountered while saving", you can download Splatiator V3 through the update I just posted, but Splatiatior V2 still works fine.
Wait, so the new survivor jump height and Infected movement speed isn't in v3 of the gametype? I'd say just wait for your game to work and then just include those settings in the gametype. People shouldn't be editing the gametype themselves.
No what I'm saying is I just added a new gametype called "Splatiator V3" with higher movement speed for infected, shorter round time, and slightly higher survivor jump. The old gametype "Splatiator V2" still works perfectly fine for the people that have it, but I could not overwrite the settings due to errors therefor I created the game type "Splatiator V3" All in all both work perfectly fine, just V3 has a few changes make the game a bit smoother. You can download both through here or on my waypoint.
Map no longer seems to be broken. But there's still the issue of not having enough Ghosts. There were about 6 of us in one Ghost room and there were no Ghosts so we're just standing there doing nothing until one finally spawns.
Really? Thats really odd because I don't think Ive ever never had that problem. I think What I'll do is add teleporters that link to each ghost chamber. The spawning on the map for whatever reason is glitched for initial spawns and ghosts. I have it set to respawn after 10 seconds after destruction and I don't have a problem. I'll look into it. The initial spawning is glitched and I have to use teleporters outside the map. It's very aggravating trying to fix this map with little issues that should be easily fixed, but it seems its a lot trickier..... Thanks for the continuous feedback man.