The City V2

Discussion in 'Halo 3 Competitive Maps' started by Calimar, Jan 27, 2008.

  1. Calimar

    Calimar Ancient
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    Map: Foundry​
    Gametypes: All​
    8-12 Players Recommended

    [​IMG]

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    Description:
    After posting my first version of The City I got some complaints that it was too basic, just a bunch of boxes put in a row, so I expanded it. The map is made of rows of buildings, between the buildings there are roads with 1 truck on each road, and a mongoose parked on the side.

    There are 4 buildings that can be entered where a player can choose to either climb the stairs to the upper level of the building and wait there for an unsuspecting opponent to walk by, or go into an alley behind the city and come out through a different building.

    Between each building there are BRs and at the end of each row of buildings there is a mancannon which launches the player onto the top of the building where they can jump across the rooftops to grab either the sword and use it to jump down and kill unsuspecting players or grab the sniper and stay on the rooftops sniping anyone who happens to be walking down the wrong street.
     
  2. Kapura

    Kapura Ancient
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    Looks interesting, although I have qualms about the power weapons being far to easy to dominate by one person... Queued.
     
  3. Kronos

    Kronos Ancient
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    Looks like it could be good, I'll download later and see. Can you go in any buildings?

    I have a map with the same city idea, but it's kind of different, I won't put a link because I don't want to advertise, but PM me if you wanna see it.
     
  4. Kapura

    Kapura Ancient
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    To me the map seemed way too simple and unfair to dominate. The adding both snipers and sword within jumping distance of each other makes it too easy to own the map. I would try and but up at least a wall or two to prevent godownage.. The "roadway" of bridges is unnecessary and cramps up the map for me. And the mongooses were pretty much useless as there were no real distances to travel. The map has a low variety of weapons, making gameplay unstable unless you play in a swat variant. I like the concept of many, many small building which it is necessary to navigate through, but it needs to be more developed than what I'm seeing.
     
  5. Warlord Alpha

    Warlord Alpha Ancient
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    Yea, i would have to agree with that. Although i havent played it, just from the screenshots i can see that it is a good concept, but still the execution is flawed. It seems the same thing over and over (as in the rows of boxes) and the power weapons should be more spread out. As a matter of fact, add more weapons like SMGs or spikers or magnums or even a plasma pistol. Weapon variety seems lacking.
     

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