ArturBloodshot updated THE CELLAR with a new update entry: Glitch Fixed Read the rest of this update entry...
ArturBloodshot updated THE CELLAR with a new update entry: General Fix Read the rest of this update entry...
Any news on if this is going to be featured in the Infection playlist? I hope this is not considered too spooky for a T rated game.
Dude wat? This is a minigame-styled infection map. NOT a standard Infection map. You wouldn't see this in the infection playlist
Hehe Don't get agitated dude, remember the Cartohraphers said one time they will think about adding some customs to MM. Maybe he referred to that. Althought, I haven't been notified about that, so...
I see that it's not the standard Infection mode, but I don't see why we should limit the Infection playlist to just standard infection. We could make it much more exciting if we had variety like Action Sack. This mini-game would be a great addition! Just saying, it is not impossible.
ArturBloodshot updated THE CELLAR with a new update entry: General Fix Read the rest of this update entry...
The map is broken. I thought it was just really hard to find all the barrels and I was about to complain about it but apparently, the rest of the barrels disappear once the first barrel is activated. Maybe that's why my lobbies never seem to find more than 1 barrel. Btw, when a barrel disappears and you go to where it was, the "interact" prompt is still there. So you can basically interact with thin air
Yeah, last time I updated the map it got broken :/ I think is a game glitch because I didn't changed any scripts. I will try to fix it.
ArturBloodshot updated THE CELLAR with a new update entry: Huge Glitch Attack Read the rest of this update entry...
ArturBloodshot updated THE CELLAR / THE BUTCHER with a new update entry: New Gametype Added Read the rest of this update entry...
ArturBloodshot updated THE CELLAR / THE BUTCHER with a new update entry: Update 3.1 Read the rest of this update entry...
ArturBloodshot updated THE CELLAR / THE BUTCHER with a new update entry: Glitch Fixed Read the rest of this update entry...
ArturBloodshot updated THE CELLAR / THE BUTCHER with a new update entry: Update 3.3 Read the rest of this update entry...
Hey man, I think it's common courtesy that once you've updated your map post more than 5 times, only do it again if the map had a big, meaningful update. Otherwise, you're just cluttering the front page. 14 updates dude. The last 3 are kinda pointless too. No one cares about the minor changes to the aesthetics. If you're gonna have updates like that, the least you can do is be specific about the changes. That way, it doesn't look like you changed the coloring of one block to be able to say you updated the map and get it on the front page.
Oh, come on dude! At least you read those last 3 updates you are referring to? The second to last was the most important of them all! Sorry for trying to improve the project and keep on date the followers about it. I don't aim for the front page, The Cellar has been a full success since it was featured by 343i. There are a lot of users that literally "changed the coloring of one block" and post it as an update and I don't see anyone complaining about it.
ArturBloodshot updated THE CELLAR / THE BUTCHER with a new update entry: Gametype Fixed Read the rest of this update entry...
ArturBloodshot updated THE CELLAR with a new update entry: SpookyFest Update Read the rest of this update entry...