CURRENT VERSION FILE NAME: The Breaking V2 Beta 2 Hello, The campaign missions on Sanghelios was visually stunning. Unfortunately, there are no Arena maps set on that planet. Thus, I am currently working on a Lockout/Guardian style map with a Sanghelios/Sunaion theme. I guess I like the idea of having circular platforms hanging above a ocean. Below are some images of the map. Impassable is the classic boxed canyon style open map and The Breaking (placeholder name) is a smaller asymmetrical map. I guess I want my maps to function as a complete package. A map pack if you will. Spoiler UPDATE 1: Laid out some blocks for a side structure. You can see that this map has some verticality. There is plenty of skill jumps as well. Spoiler UPDATE 2: I ran through campaign again to have a look at Sanghelios. I tried to recreate the planets natural terrain. This is used to connect the side building with the grave lift tower. Spoiler UPDATE 3: Spoiler Hi everyone, I have started work on the "Sniper Tower". You can also see the L-shape bend coming along. UPDATE 5: Hi all! I'm finally happy with the layout of this map. I went ahead and did some decorating (lighting pass, art pass etc) around the map. Photos are down below. I hope you like it. I tried my best to capture the look of Sunaion. Weapons on map: 2 x Battle Rifles (1 on each team's spawns) 1 x Carbine 1 x SMG 1 x Storm Rifle 1 x Needler 1 x Hydra Launcher 1 x Scattershot 1 x Beam Rifle PHOTOS: Spoiler
Laid out some blocks for a side structure. You can see that this map has some verticality. There is plenty of skill jumps as well. Spoiler
This is one of the cooler ideas I've seen, along with @Doctor Squishy 's elevator recreation. Your base structures are looking good so far. Can't wait to see more!
I definitely need to take a quick run around the map when I get home from work. I am liking the shapes within the map so far, keep up the great work! EDIT: The layout is interesting so far, very curious on what direction you will bring it.
Thanks! Once I'm happy with the layout I will start detailing the map. It looks pretty barebones so far LOL.
I ran through campaign again to have a look at Sanghelios. I tried to recreate the planets natural terrain. This is used to connect the side building with the grave lift tower. Spoiler
UPDATE 3: Hi everyone, I have started work on the "Sniper Tower". You can also see the L-shape bend coming along. Spoiler
UPDATE 5: Hi all! I'm finally happy with the layout of this map. I went ahead and did some decorating (lighting pass, art pass etc) around the map. Photos are down below. I hope you like it. I tried my best to capture the look of Sunaion. Weapons on map: 2 x Battle Rifles (1 on each team's spawns) 1 x Carbine 1 x SMG 1 x Storm Rifle 1 x Needler 1 x Hydra Launcher 1 x Scattershot 1 x Beam Rifle PHOTOS: Spoiler
UPDATE 6: New file name: The Breaking V2 ALPHA I brought the Carbine tower (the tower with the grav lift) closer to the middle. This was done to address some feedback on map size etc. More scaling stuff will be done in the future. A new catwalk/platform has been added to the top floor of Carbine tower. Courtyard has been reduced in size. A grav lift will now connect courtyard to the Carbine tower. Grav lift that connects bottom blue spawn to top of Sniper Tower has been removed.
UPDATE 7: New file name: The Breaking V2 Beta 2 The courtyard area of the map (i.e. red team spawn) was largely unused throughout matches.I decided to redesign the courtyard. In addition to being a initial spawn point, I wanted the courtyard to act as a junction between Sniper tower and Carbine tower. In this update, I have redesigned the courtyard. Its significantly smaller than previous versions and cleaner.