Test Area B12

Discussion in 'Halo 3 Competitive Maps' started by Da Pig, May 20, 2008.

  1. Da Pig

    Da Pig Ancient
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    [​IMG]

    Download Map Now!!

    Story: The UNSC Training facility just outside of Voi, codename: Lion's Head, is the biggest Training camp on Earth - The Training facility is as big as Poland! Mostly "Spartans" are sent here for training.

    Description: When the map almost was complete, I walked into the "fence room" and looked out, I thought it was so ugly to have only the big empty warehouse to look at, so I started to build some scenery that looked like another test area. But soon the test scenery got very complicated, and started to look like a map too! So then I got the idea to make two maps - in one! But however, that didn't work out, AT ALL :(. So I deleted all the objectives and spawns and weapons outside and edited the inside. So now there is only one map. In the map is the arena in the center, the fence room(blue base) to the east, to the west: tunnel entrance and the tunnel, to the north is the storage room(red base) - also an entrance to the tunnel.

    Recommended:
    2-4 players using slayer, odball and KOTH.

    Weapons:

    1 Shotgun
    2 Spikers
    1 BR
    1 Custom Power-up
    1 Power Drain
    1 Cov. Carbine
    2 SMG's
    1 Sword

    Now some pics:

    [​IMG]
    An overview of the center arena

    [​IMG]
    Another view of the center arena

    [​IMG]
    Yet another view of the center arena

    [​IMG]
    North entrance to the tunnel(red base)

    [​IMG]
    The tunnel

    [​IMG]
    The storage room


    Download Map Now!!
     
    #1 Da Pig, May 20, 2008
    Last edited: Jun 12, 2008
  2. Icy J 101

    Icy J 101 Ancient
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    Looks nice, i'll give it a try.
     
  3. bib bob

    bib bob Ancient
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    just amazing and the fact that you put two maps in one now that is worth a 8 right there and also each map is good well my friend we have a winner
     
  4. CrispyZombie

    CrispyZombie Ancient
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    looks awesome man def dl
     
  5. Da Pig

    Da Pig Ancient
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    Thanks everybody!
     
  6. darkmuse19

    darkmuse19 Ancient
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    definitely one of your best maps sweman. nice use of interlocking. but whats behind the play area. in the last pic i see a shield door and a teleporter. would i be correct if i said it is scenery? anyways good job
     
  7. Da Pig

    Da Pig Ancient
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    <object width="300" height="40"><param name="movie" value="http://www.battlerecord.com/swfs/halo3sm.swf?g=Da+Pig+117&b=halo3sm1"></param></param><embed src="http://www.battlerecord.com/swfs/halo3sm.swf?g=Da+Pig+117&b=halo3sm1" type="application/x-shockwave-flash" width="300" height="40"></embed></object>

    Can any1 see that as an image? If not, can any1 help me to convert this into BB code?
     
  8. squidhands

    squidhands Ancient
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    Very intriguing. I'll return later with some feedback.
     
  9. Mount Killamonjaro

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    I like the looks of it. D/L when i get my ethernet cable back!
     
  10. Mortarion

    Mortarion Ancient
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    Wow! This map is pretty awesome. How long did it take to make?
     
  11. SaNiiTy x

    SaNiiTy x Ancient
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    looks gr8 im gonna dl in a minute.(like the idea to have 2 maps in one)
     
  12. texturedlemur

    texturedlemur Ancient
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    I love the 2 maps in one Asymmetric and one symmetric. It seems really interesting. I will DL and play with all my firends.
     
  13. Bottlecap

    Bottlecap Ancient
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    That is pretty cool. You really built off of Furious's usage of symmetric/asymmetric options. Two different layouts in one map, purely awesome.
     
  14. oOo FuRyZ oOo

    oOo FuRyZ oOo Ancient
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    i like it i wish i had these skills...
     
  15. Jester

    Jester Ancient
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    Lol, as large as Poland!

    (rolfmao this map is uber pwng)
     
  16. LXV Grizzly

    LXV Grizzly Ancient
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    the outside map looks extremely open, you should probably fill it in with "stuff" and the inside looks really cramped, how big is it?
     
  17. squidhands

    squidhands Ancient
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    I'm sorry to say an update is needed for this. Your Symmetric CTF settings have both starting points set as Defender. I also wouldn't recommend setting the individual spawn points to a specific team, as that can lead to some potentially bad spawning (as in spawn-killing) situations when a base is being overrun by your opponents. There's also another spawn point on the Asymmetric setting in the defender base that is left neutral while all others are set to Defender. Because you didn't use any respawn areas, the possibility for an enemy to spawn in your base is increased dramatically.

    But the good news is you made a very nice map, and I really like the idea of two maps in one. Very original idea. Good job overall, but there are issues that should be addressed to make it play as you intended.
     
  18. xSharpshooter94

    xSharpshooter94 Ancient
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    the map looks very well done and i like the idea with the window door but the map could use a tiny bit of interlocking in the floors. otherwise this looks pretty good
     
  19. Da Pig

    Da Pig Ancient
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    Ok ppl, I had to delete the asymmetric part cuz id didn't work :'( . So I've edited the thread and changed the download link.
     
  20. BlitzkriegRecon

    BlitzkriegRecon Ancient
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    good merging it looks like pretty smooth gameplay, and the setup is pretty tight. 3/5
     

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