Sandbox Terterra

Discussion in 'Halo 3 Competitive Maps' started by AARC Forgers, Jun 13, 2010.

  1. AARC Forgers

    AARC Forgers Forerunner

    Messages:
    63
    Likes Received:
    0
    TERTERRA

    Terterra is a symetrcal map on the midle level of sand box. I pesonaly do not normaly like mid sandbox maps because they have been over done.
    so when i decided to make a mid level map i was determined to make it different.

    Terrerra is a colaberative effort of the AARC Clan:
    AARC Caboose and AARC Church Planned
    AARC Caboose forged
    Testers: AARC Caboose, AARC Church, Mini Caboose,
    Ahmon Rah, AARC Tucker AARC Simmons, AARC Vic,
    AARC x SniiPez, zzBLOOD DRUNKzz, YouxxGotxxOwned,
    seadog87, Zappo Spartan

    The map looks like a massive styalized T so i thought it would be cool to name it somthing with a T in it. So i got down to thinking. The Latin words Tetiary and Terra popped into my head so i slapped them together and called it a name

    <<WEAPONS>>
    8 Battle Rifles:
    X2 10 sec spawn 2 clips
    X2 45 sec spawn 1 clip
    X2 30 sec spawn 2 clips
    X2 30 sec spawn 1 clip​

    2 Shotguns:
    60 sec spawn 0 clips​

    4 SMG:
    10 sec spawn 2 clips​

    2 Plasma Pistols:
    30 sec spawn​

    2 Rocket Launchers:
    150 sec spawn 0 clips
    (one is set to symetrical only)​

    1 Sniper Rifle:
    150 sec spawn 1 clip​

    2 Sentinal Beams:
    60 sec spawn​

    2 Brute Shots:
    60 sec spawn 2 clips​

    1 Needler:
    60 sec spawn 2 clips​

    1 Spartan Laser:
    150 sec spawn​

    1 Missle Pod
    90 sec spawn​

    2 Carbines:
    45 sec spawn 2 clips​

    2 Chain Gun Turrets
    120 sec spawn
    (one set to asymetrical the other to symetrical)​


    <<VHEHICALS>>
    1 Chopper
    150sec spawn​

    4 Mongi
    120 sec spawn​

    1 Warthog
    150 sec spawn​

    1 Banshee
    180 sec spawn​


    <<equipment>>
    4 frags
    10 sec spawn​

    3 plasmas
    10 sec spawn​

    2 Bubble Sheilds:
    120 sec spawn ​

    2 PowerDrains:
    120 sec spawn​

    2 Regenerators:
    120 sec spawn
    (one set to asymetrical)​

    2 Grav Lifts:
    60 sec spawn
    (one set to symetrical)​

    1 Oversheild:
    90 sec spawn ​


    Now onto what every one wants to see.... PICTURES!!!​

    Overveiw
    [​IMG]

    Blue Base
    [​IMG]

    Blue Shotgun
    [​IMG]

    Blue L
    [​IMG]

    Blue Cover
    [​IMG]

    Blue Rockets
    [​IMG]

    Blue Brute Shot
    [​IMG]

    Banshee & Top Hall
    [​IMG]

    Hall
    [​IMG]

    Turret Tower
    [​IMG]

    Sniper
    [​IMG]

    Red Base
    [​IMG]

    Red Shotgun​

    [​IMG]

    Red L
    [​IMG]

    Red Cover
    [​IMG]

    Red Rockets
    [​IMG]

    Red Brute Shot
    [​IMG]

    Weapons Layout
    [​IMG]

    This is my first attempt of a map good enough to post. I would greatly apreciate constructive criticism ( aka no Trollin ) I hope you enjoy this map, i certainly enjoyed making it :p

    PS I have two maps done and ready to post if people like this one​

    Here is the download link​

     
  2. xDarklingx

    xDarklingx Ancient
    Senior Member

    Messages:
    166
    Likes Received:
    0
    looks a little bare. It is well made and i know you could make this better. Start by making a center piece that is eye catching because I think map really lacks in eye candy if you know what i mean. I do really like the look of that turret tower though, nice little unit you've got there.
     
  3. RageQuit

    RageQuit Forerunner

    Messages:
    299
    Likes Received:
    0
    Chopper > Warthog
    Chopper + Banshee = unfair
    Chopper + Banshee + missle pod = quit

    Try to keep the vehicles the same next time.. its not really fair to give a chopper to only one team.. Choppers will usually dominate.. if you know how to handle it..

    The missle pod spawn is in the open section of the map..
    If the opposing team is trying to take the banshee down.. then it might take a while with the banshee hovering over the whole map.. Atleast put it under the long bridge..so theres "some" cover..
     
  4. cory21

    cory21 Ancient
    Senior Member

    Messages:
    471
    Likes Received:
    0
    When the first pic was loading, the map looked pretty epic with the central structure. Then as the pic began to develop further, it became a little less epic, since the area around the center structure was filled with columns, and pillars.

    Then came the anti-climactic bases. It really looks like you tacked on those bases into a map with an epic battleground. You do know that bases play just as mush if a role for battling as the central area. (Example: The Pit). Maybe redo the map, but keep the central structure.

    One more thing: Chopper =/=Warthog. Actually the Chopper rapes the Warthog.
     
  5. AARC Forgers

    AARC Forgers Forerunner

    Messages:
    63
    Likes Received:
    0
    thanks to all of you. i apreciate the hints. im already working on a V2 of the map that i will release after the next map im publishing.
     
  6. forgenarb

    forgenarb Ancient

    Messages:
    108
    Likes Received:
    0
    could i suggest that you add a little to the corners of the map? you could possibly extend the bases into the corners of the map if you have enough resources left over.
     

Share This Page