Temptation on Alleyways

Discussion in 'Reach Competitive Maps' started by Packnight501, Oct 19, 2010.

  1. Packnight501

    Packnight501 Ancient
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    A remake of Halo 3's Alleyways map variant and Temptation game types.
    Intended for red and blue teams of 4 on 4, but can support 2 -16 players.


    Alleyways is a tiny and basic Z shaped map designed to focus all players into one small skirmish. Temptation is a 1 life 10 round slayer gametype that spawns all players with two random weapons rigged for instant-kill.
    The Original map variant Alleyway* from Halo 3 was designed for the gametype Airsoft (author unknown). I was messing around with some other gametypes at an xbox party a few years back and we tried a gametype called Temptation** on it. The result was an incredibly addicting mix that kept us entertained for several consecutive games and has now become a common gametype we always end up playing.


    "The original Temptation gametype from Halo 3 was designed by zxwarrior. **The original Alleyway map variant was designed by CBerry86. I only claim to have re-made these files in Halo Reach to the best of my ability. I do not claim these as my own original ideas, but as inspired re-imaginings. Just making that clear for any legal reasons or whatnot...


    IMAGES:
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    The main Hallway directly connects the two spawn rooms to ensure every skirmish is short and focused.



    [​IMG]
    The identical spawn rooms offer no cover to campers who try to wait it out.



    This is INCREDIBLY fun with a group of friends!
    Enjoy!

    Map Variant: Alleyways 2.0
    Game Type: Temptation 2.0


    Please contact me if you find any faults in the map build or if you have any suggestions as to how I can improve the playability.
     

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