Teleporters in MLG Question

Discussion in 'Halo and Forge Discussion' started by redearth, Oct 25, 2009.

  1. redearth

    redearth Ancient
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    I know why they are banned from use in MLG maps. However, is it also because they cause lag? If not, then couldn't you use two way nodes that don't go anywhere and turned on reciever nodes in an MLG map for aesthetics? Or would it cause too much lag.

    Just wanted to know.

    And for anyone asking how to make a two way node that doesn't go anywhere, have it connect to a sender alone.
     
  2. DimmestBread

    DimmestBread Ancient
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    Its because of how campable teleporters are. In halo CE, the way you went through a teleporter is the way you came out so if you went in backwards, you came out backwards. This allowed you to kill people standing behind the teleporter. In halo 3, that doesn't really work. The best way is to put a grav lift behind the teleporter so you can't camp behind it or stand on it and block it.

    They aren't really illegal, just frowned upon. Reflux by zonked had one that worked really well.
     
  3. Orangeremi

    Orangeremi Ancient
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    Unfortunately, that's not what he was asking.

    Anyways, yes, that is completely fine to use 'broken' two-ways or unused receivers as aesthetics.
     
  4. AceOfSpades

    AceOfSpades Talented
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    Requiem has a teleporter system and I have never had any problems with lag while playing on the map with a full 4v4 game.
     
  5. DimmestBread

    DimmestBread Ancient
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    Yeah, but I was addressing where he said that they are banned. I stated they technically aren't banned and why.
     
  6. Aranore

    Aranore Ancient
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    I personally do not understand why they are frowned upon. If you make em random, at locations that are not easily spawn-rape-able, they should still work. I don't notice any lag in games with all nodes of all types in use... more than things like lifts of cannons.

    ...unless im fail?
     
    #6 Aranore, Oct 26, 2009
    Last edited: Oct 26, 2009

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