Teleporter question

Discussion in 'Halo and Forge Discussion' started by stouf761, Mar 28, 2009.

  1. stouf761

    stouf761 Ancient
    Senior Member

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    So I am once again making a chrionesque map, but this time I am going to make the teleporters look nicer. Now I know you can merge a sender node to make it hidden yet working, but my question is:
    How do I hide a reciever/2-way node yet still have it function properly and look nice?
    Or should I make them as visible as possible to improve gameplay (you kinda need to see the teleporter on a chiron map...)?
     
  2. Beast of the East

    Senior Member

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    Put it on its side, then just merge each side to a box. It shouldn't matter if it's hidden or not.
     
  3. Kronos

    Kronos Ancient
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    Chiron map = not hidden.

    If you want to use one object as a back wall and hide the teleporter in there then do that. But then you could never use that object for other things, because people would get confused.
     

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