Is there a limit on the amount of teleporters able to be connected to one channel in Halo 5? I have a map with a bunch of 2 way teleporters on the same channel so that it is random where you end up, but a bunch of them have suddenly stopped working, even if I delete and respawn them. Any help?
They are not on the same channel, but a map I'm working on has 22 senders and 8 receivers. To test your theory - that there is a limit on the same channel, try coming up with a scheme to have the sender channel cycle channels by spawning different senders in and out on an interval. Examine my map linked in sig "Octagon Ex" as an example of this being done. It uses a 4-way cycling sender scheme to decide where players "spawn" as a way of giving it random spawning. Also - I just remembered tha tI had something similar happen to me. Make sure these teleporters, if they ever despawn, are not grouped with items that do not despawn.