I was testing things with teleporters today, when i came up with an interesting idea. Sender nodes can define what entities they send. Receiver nodes can define which entities they receive. Using this, you can have a sender linked to multiple receivers, each receiver set to receive a different entity. This can allow you to sort out certain entities, prevent only certain ones from using the system, etc. Thoughts?
It's a good system, but I cannot see any use for it other than for mini-games such as trash compacter.