Team Spawning Issue

Discussion in 'Halo and Forge Discussion' started by JOYST1CK, Jan 28, 2011.

  1. JOYST1CK

    JOYST1CK Forerunner

    Messages:
    31
    Likes Received:
    0
    Ok, so here is my dilemma. I'm working on a mini-game that uses the head hunter gametype. Every player but 1 from each team will be playing on the field. The odd man out is placed in a room, serving as a gunner to aid his team in earning points. I need to know if there is a way to make sure that someone spawns in that gunner's room for each team, reguardless of how many players are playing the game.

    It'd save me the trouble of having to make a 3v3 version, a 4v4, a 5v5, etc. Thanks to any who can help.
     
  2. TitanC005

    TitanC005 Forerunner
    Senior Member

    Messages:
    196
    Likes Received:
    2
    I just tested this out, and it works. Problem is, you'll have to use only Respawn Points - Respawn Zones don't affect Initial Spawns, so delete all of your Initial Spawns and use Respawn Points instead (if there are no Initial Spawns, players will spawn on Respawn Points anyways).

    Set up your spawn points like you normally would. Assign them to the respective teams. The ones by the gunner don't have to be assigned to a team, but it doesn't hurt. Now, place a small-radius Respawn Zone so that the spawn point where the gunner spawns is inside of it. Assign the Respawn Zone to whatever team it's for. This way, that spawn is influenced so that someone will always spawn there. If you want to make extra sure of that, throw two Respawn Zones onto each spawn so it's twice as influenced. Hope this helps.


    Edit: Now that I actually thought this through, this will make everyone on the team respawn by the gunner...unless you don't allow respawns, this won't work long-term... :( Give me a minute, I'm thinking!
     
    #2 TitanC005, Jan 28, 2011
    Last edited: Jan 28, 2011
  3. JOYST1CK

    JOYST1CK Forerunner

    Messages:
    31
    Likes Received:
    0
    It's ok take you're time. I should have been more clear. I only want one person in the gunner's box at any time if possible. It's so frustrating so trust me when I say I'll be patient for someone to let me know if they can figure it out.


    EDIT: Actually I just thought of something, but I only have 1 controller so I can't try it out myself. If I only put one intial spawn per team and the rest of them regular spawns, do you think that the initial spawn point will trump the regular spawns and hold it a higher priority for a player to spawn there first?
     
    #3 JOYST1CK, Jan 28, 2011
    Last edited: Jan 28, 2011
  4. TitanC005

    TitanC005 Forerunner
    Senior Member

    Messages:
    196
    Likes Received:
    2
    I'll give it a shot. That might work. I tried working with having Anti-Respawn Zones spawn in after a few seconds, but the spawn time system doesn't work for those (or kill/safe volumes either, alas). I'll let you know how it goes.


    Edit: You're right, it works! A player will always spawn on the Initial, and then the rest of the team will fall back to the Respawns. So, have an Initial spawn for each team for the gunner, and Respawn Points on the field, and you should be set.
     
    #4 TitanC005, Jan 28, 2011
    Last edited: Jan 28, 2011
  5. JOYST1CK

    JOYST1CK Forerunner

    Messages:
    31
    Likes Received:
    0
    Great news! Thanks a lot. I would've tried it myself but my other controller doesn't have batteries and none of my friends are on Reach atm. Bummer. But anyway, thanks again.
     
  6. MrGreenWithAGun

    MrGreenWithAGun Forerunner
    Senior Member

    Messages:
    1,338
    Likes Received:
    359
    The solution using one initial spawn point will work.

    UPDATE: I took your map and applied a strong zone to the initial spawn point and laid other initial spawn points out. It would have worked as you wanted. But given the simplicity of your map, your solution was really by far the best.

    However, if the gunner up on top dies, that team will not have a gunner any longer.
     
    #6 MrGreenWithAGun, Feb 3, 2011
    Last edited: Feb 4, 2011
  7. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    You won't essentially need any respawn zones in the box, all you need is an initial spawn point with the spawn sequence as 1. set all other intial spawns for that team to 2.

    On game load, initial spawn 1 is spawned on first. Once occupied, all other players will respawn randomly on the IS2's.

    Once the player in the box dies, they can't return.
     

Share This Page