Gametype Team Powershots

Discussion in 'Halo 4 Archive' started by WhackyGordon, May 6, 2013.

  1. WhackyGordon

    WhackyGordon Ancient

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    [​IMG]

    Boltshot chaos!!!
    With a kill-time that makes CE's Magnum nervous and grenades that make Reach's look limp, this gametype is not for the faint of heart.


    5sk Boltshots [with an impressive 1sk range], 1sk Pulse nades [1sk on the initial blast, not just if you stand in it like a knob]
    [Spawn: BS/1 Pulse/Shielding/Dexterity, no load-out screen]
    Increased movement speed - 110%, no fall damage [everything else normal]
    Normal radar, IR on, PODs @100 pts [Pulse nades/Magnum/PV]
    No random or initial ordnance
     
    #1 WhackyGordon, May 6, 2013
    Last edited by a moderator: Jun 24, 2013

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