Taking Advantage of Symmetry Options

Discussion in 'Halo and Forge Discussion' started by TrueDarkFusion, Dec 1, 2007.

  1. Zachary9990

    Zachary9990 Ancient
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    Thanks for the help I really never knew what those options were for.
     
  2. ShaggyxChipmunk

    ShaggyxChipmunk Ancient
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    really helpful great work now i don't have to go back and make two maps!!!!
     
  3. Sw0rdMast3r1

    Sw0rdMast3r1 Ancient
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    Every gametype labeled neutral or multi is symmetric, while the ones labled one-sided and such are not. Every game where there is an equal advantage/goal/objective for each team is symmetric. FFA is not symmetric
     
  4. Sw0rdMast3r1

    Sw0rdMast3r1 Ancient
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    i think FFA isn't, but not sure
     
  5. Asthetik

    Asthetik Ancient
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    So this means that you can create objects, such as weapons, for certain gametypes... like One Flag or Neutral Bomb?
     
  6. Furry x Furry

    Furry x Furry Ancient
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    Yes, it goes as far as respawns, teleporters, weapons, objects and objective points. I may have missed a couple though. Basically, you can create two maps in one. One for symmetrical, and one for asymmetrical.
     
  7. Ten Deer

    Ten Deer Ancient
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    It finally makes sense thank you very much
     
  8. McPebbles

    McPebbles Ancient
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    no wonder my griffball maps SUKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
     
  9. Eculc

    Eculc Ancient
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    ...so, theoretically, you could create an entirely diff. map for asymmetric v. symmetric (redesign one base to be a defender base, change weapons, etc)?

    if so, my up-and-coming map may have just gained a +10 bonus to gameplay...
     
  10. StNeoJimmy X49

    StNeoJimmy X49 Forerunner

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    A very underused setting. You can notice on Avalanche that some vehicles spawn in MultiFlag, others in One Flag to set the scene for "Defenders/Attackers". Two maps, one file.
     

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