T.A.G. Meeting

Discussion in 'Halo and Forge Discussion' started by Plasma Blades, Nov 2, 2010.

  1. Plasma Blades

    Plasma Blades Ancient
    Senior Member

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    This is a map that I made for my clan, hence the name. Anyway, before building I knew that I wanted some key features. I've built them successfully, which I'm quite happy about. However, this, and my next few previews will not be released for AT LEAST a week, though odds are it will be much longer. My reasoning is, like many others know, maps are pushed off the front page much quicker than they were in Halo 3. The second reason is an observation I've had. About 90 percent of the time when I look at a map, the comments are very similar to "Looks good, I'll download". It seems like there are infinitely many people spamming like this, so I would prefer to have actual feedback on my map. Anyway, onto the map.
    The features I've included are:

    [​IMG]
    The meeting room: This is the most technological part of the map. First off, it's designed (somewhat unintentionally) that only non-host members can get up to the balcony. The balcony is designed for the presenter/leader to present issues required for the meeting. In the middle is a tube that leads down to the pool, and the rest of the map. Off to the left is a room with Jetpacks, but you can only get in once the teleporter is unblocked.

    [​IMG]
    This is the room right before the balcony. In the picture you can see the bedroom and a.. pole. Behind the camera is an Easy Chair to watch the pole, and next to that is the bathroom. Behind that is a landmine, which when pushed, unblocks the teleporter to the Jetpack room. That way, only once the meeting is finished can the group go to the rest of the map.

    [​IMG]
    Once you go down the tube, you reach the pool. The resign this section of the map is designed at such an off angle is because of its location. I wanted it to look like the waterfall in the background was actually filling the pool. TAG is written on the waterfall wall, and the pool has a buoy and diving board.

    [​IMG]
    Once you go to the teleporter in the pool area you reach the television room. The couch faces the television. Near the television is a set of weapons, armor abilities, and a warthog to use for the television. However, unlike any other TV I've seen, this TV has a full background set. It has a street with buildings and lightposts (design based off of my infection map that I'm quite proud of, soon to be released).

    [​IMG]
    Behind the set is a teleporter that leads to a shooting range. There must be someone downrange to either: Push fusion coils in the mancannons, go through the two mancannons themselves, or ride and a mongoose - all to help the shooter with his aim.

    [​IMG]
    As you saw in the TV room, there's a door to outside, which leads to this. So what is it? Well, this is an area for any of those who SHAME the group. Er, well, maybe not. But it's still fun, and quite original (if someone decides to make a mini-game off this I would prefer to get some credit for the basic idea). Anyway, here's how it works. Send the shamed one into a tube, and instruct them to walk against a wall. Once this happens, they end up in the middle of an octagon on a small platform (which they cannot move from. The rest of the group disperses around the octagon. They stand on instant re-spawn grenades, and stone the shameful one to death. Oh yes, the person is killed by the impact of multiple grenades.

    [​IMG]
    Onto something more politically correct. Well, perhaps not. This is the dance club (right next to the gentleman's club). Here waits a speaker, dance floor, and small bar. Have fun dancing.

    [​IMG]
    Once you go through the door, you reach.. this club. This design is based off of the same map that the street is based off of. Peak your interest yet? I won't go into too much detail about this one.

    [​IMG]
    Behind the club is the bounce house! Which requires a long Lord of the Rings type journey. However, only two people know how to get there. And I don't plan on telling anyone at the moment. Yes, it is a rather sadistic mindset. I just have one question about it: How do you make effects show up in game (the actual orb). I've seen it before, I just can't seem to get it right.

    Anyway, apologies if anything here is "inappropriate". I've seen the pole idea countless times in Halo 3. If that, or any idea portrayed in the map, goes against forum rules, than I apologize and feel free to inform me, delete the post, and I won't actually post the map in the map section.
    Other than that, I'd love to get any feedback possible. I'll answer any questions asked, so thanks!
     
  2. Red Shirt KRT

    Red Shirt KRT Forerunner

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    This looks pretty sweet bro, add me and I'll help you test it out/play on it

    GT: Red Shirt KRT
     
  3. NlBBS

    NlBBS Forerunner

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    I'm hoping there's some women in your clan or that poles going to bring some undesired results.

    The purple area shown in the last pictures looks pretty ****ing awesome.
     
  4. Plasma Blades

    Plasma Blades Ancient
    Senior Member

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    Thanks, I'll release this soon. It's a little cramped but it works. All I need to do now is add a kill barrier, work with the gametype and fix a minor glitch.

    Anyway, does anyone know how to make the effect orbs show up in game? I actually think I was in a game with you, Nibs, when I saw the orbs in game. The only reason I ask is because it's necessary for the bounce house.
    And the colored objects that I made aren't showing up in-game. There a fix for this?

    Aside from that, any other feedback?
     
    #4 Plasma Blades, Nov 4, 2010
    Last edited: Nov 4, 2010

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