Sandbox Symbolic.

Discussion in 'Halo 3 Competitive Maps' started by ONEARM, Aug 18, 2009.

  1. ONEARM

    ONEARM Ancient
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    Symbolic V2.

    [​IMG]

    Hello, everyone.

    Symbolic is a remake of Wizard from Halo:CE (or Warlock from Halo 2), and is suitable for 2-6 Players. The map works well with Slayer, Team Slayer, and Oddball.

    I had never tried constructing a remake for a map, so this is my first one.

    Weapons
    Battle Rifle X4--Respawn Time: 30 seconds: 1 Clip.
    Carbine X2 ---Respawn Time: 30 seconds: 1 clip.
    Needler X2---Respawn Time: 60 seconds: 2 clips.
    Plasma Rifle X2---Respawn Time: 30 seconds
    Shotgun X2---Respawn Time: 120 seconds: 1 clip.

    Updates: I replaced two of the four Battle Rifles with two Carbines, and I also added two Maulers on opposite sides of the map. I've replace certain un-needed objects, so there was more room to add new objects.

    You can download the new version here: Symbolic




    Equipment
    Plasma Gernade X4
    Active Camo X1

    I know that there are not many weapons on the map, but that was due to the object limit, but I did keep the weapon layout similar to Halo 2's Warlock



    Screenshots

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    You can download here: Symbolic

    Even though there were times of frustration, I hope you enjoy this map as much as I did making it.
     
    #1 ONEARM, Aug 18, 2009
    Last edited: Aug 24, 2009
  2. superduper66

    superduper66 Ancient
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    Wow looks very acurate, besides the weapon template obviously. You should try and find some onnecesary things, if possible, that you can get rid of for OLN for some more weapons, because that ain't enough weapons :p Great looking map though.
     
  3. p0rtugalVII

    p0rtugalVII Ancient
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    It looks like a pretty good wizard/warlock remake but there have been quite a few of these done already. It seems to have some fun architecture idk if i have seen in these remakes. Can never go wrong with this map, definitely a classic and worth playing/ making in halo 3.
     
  4. VIBlackDragonIV

    VIBlackDragonIV Ancient
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    This isn't bad. It is true that this map has been done over a few times check here but this isn't a bad remake from what I can tell just maybe not the best. But continue making maps not every remake I have seen is the best it could be for sure
     
  5. The EAKLE

    The EAKLE Ancient
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    Looks great as usual, ONEARM. I'll try it out when i get the chance. I really like how you did it on the main floor instead of the Crypt.
     
  6. Indigo

    Indigo Ancient
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    Looks like a nicely forged map but, I feel like I haven't seen the entire map you might wan't to consider posting more screenshots. Just a thought.
     
  7. ONEARM

    ONEARM Ancient
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    I did reach the object limit, and I'm trying to figure out what I can delete to put more weapons on the map.

    The map is rather small, but it's fun for Slayer and Oddball. I was going to set it up for CTF, but I reached the object limit, so I'm trying to figure out if CTF will be possible for this map. If not, well...it will still support Slayer, Team Slayer, and Oddball.
     
    #7 ONEARM, Aug 20, 2009
    Last edited: Aug 20, 2009
  8. fireskull

    fireskull Ancient
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    It's a great map, well forged, and a great remake. The gameplay flows very well, 5/5.
     
  9. ONEARM

    ONEARM Ancient
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    I'm still having troubles with the object limit, I might make a second version of Symbolic, and try to figure out how I can spend more money for weapons, as well as setting up the map for CTF.

    But, I'm mostly still in the thinking stage of V2, so, no promises of a second version, yet.


    I am aware that there are a few remakes of Wizard/Warlock out there on bungie.net, but I decided to make one, anyways.

    The idea, was to construct a map that was a remake, and Wizard/Warlock seemed to be perfect for a remake.

    I tried it once before on Foundry, but failed, so I tossed that idea out the window. But, once Sandbox came out, I had a lot more room to work with. So, I decided to make it on the Sandbox Default level, and started to build the new map.

    V2 is currently in the works. I'm trying to figure out how to keep the map the same, but with new weapon layouts. I'm trying to find un-needed objects, which is really tough.
     
    #9 ONEARM, Aug 20, 2009
    Last edited: Aug 20, 2009

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