SXR Vantage

Discussion in 'Reach Race Maps' started by DracoStraybyrn, Oct 2, 2010.

  1. DracoStraybyrn

    DracoStraybyrn Ancient
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    SXR Vantage
    by SXR Deus

    [​IMG]
    [​IMG]


    Video will be available here when done processing.


    This map was the result of more of my tinkering in forge and practicing with a lot of the new mechanics. Fun fact, it was made entirely with coordinate editing and fine-tined with fine editing mode. It should be one of the smoothest maps you'll play on... I put a lot of hard work into making it seamless. You start down a huge mega ramp and pop out of a teleporter onto another ramp and what I like to call the rollercoaster section. It's entirely 5 units wide at least the entire time here, but it's smooth and turns and plays much like a rollercoaster. Except usually without the falling off. Once you're through that you hit a bank and even out into a teleporter where... well... watch the video. It's pretty fun. If for whatever reason you don't have enough speed to take the teleporter, hit the man cannon. It's not as fast but it gets you up alright. After that go down the ramps into a 45 degree descent and pop out into the terrain section. Traverse the beach, the island and drive out to sea to finish the lap. Hope you all enjoy it.

    What inspired your creation?
    The seemingly endless possibilities that Reach has. Also Portal when I found out something new about teleporter physics. :D

    How long did it take you to create this track?
    Oh, at least 20 or 30 hours. I've been playtesting it and revising it to make it smoother and more fun to play on. A lot of things have changed from the first stage.

    What aspect of the track took the longest to make?

    All of it took about equal time... forever. The longest in general would probably be perfecting the mega ramp and the repeating teleporter.​
     
    #1 DracoStraybyrn, Oct 2, 2010
    Last edited: Oct 2, 2010

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