Too many bridges/walkways, not enough solid flooring for any strafing maneuvers. The first shot makes the map look like a racetrack, which should be pretty telling for you if you want to make a competitive map. IMO (take it for what it's worth), bridges should be used to connect larger areas, not interconnected to make a singular path. Interested to see where you take this. Good luck.
^Agree^ I've already seen plently of maps with a similar design and therefore the same flaws. I'm willing to bet my sensual member that come the release of reach, fh will be inundated with maps like this and people will start to get sick of them.