Survive the Town

Discussion in 'Map Discussion' started by ryan LFC 92, Nov 12, 2017.

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  1. ryan LFC 92

    ryan LFC 92 Legendary

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    ryan LFC 92 submitted a new map:

    Survive the Town - back to basics

    Read more about this map...
     
  2. TheLunarRaptor

    TheLunarRaptor Legendary
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    --Due to inserting images not working I must post imgur links--

    This is my review/gripe with this series and this map.

    The year is 2200, we as a society have transcended the need for basic housing, we now live in gigantic metal cubes, there are no more accidents as the lanes are big enough for a whole tank, our houses now have so much space we can practically count a closet as a room, some of us dream to be as lucky as those on the bottom floor who have a window, maybe one day. (https://imgur.com/2WT14u9)

    You have been forging for a long time, and with it you enjoy talking about your passion for the community, because of the fact you care and because of the fact you are not just another goldfish posting one map and leaving forever I am calling out this map and you in general for the flaws and all my issues with this series, I am also here to tear apart and send your counter arguments to the shadow realm because I see no excuse for this anymore.

    I. Gameplay
    Before I get started I want to say its ok to have sequals, its nice to create new iterations of an idea for people to play, what I do not get about this map as well as many others is how its the same exact thing with a different skin, its always run to a box, this box can be whatever the hell you want, a roblox tier van, an elevator, whatever then you wait for a teleporter while a door closes, then of course you have a moving section, which can often be pretty cool, but in most cases due to the environment or sometimes even no environment at all (black chroma) it just feels bleh. Then of course you have to have a plasma turret section, do not forget the infected on these maps are just cannon fodder so they get one shot, they stand no real chance, you might as well just stand in the corner as its more fun. Then of course the legendary driving sections that you have on nearly EVERY MAP. Why do so many of your maps do the same thing with a different skin?

    II. Budget

    Now I know the first thing you will say when someone roasts your aesthetics is "I don't have the budget!!". Well I am here to call BS, not only does this map not use a spare 175ish pieces before scripts start to get inconsistent but a lot of the budget optimization is terrible at best, I will start with the first thing hogging budget piece usage, if you are going to have roblox cubes and paste window fascades on them then at the very least use the dedicated 128x128x128 cube blocks instead of 3-4 128x128x2 walls (https://imgur.com/a/n0n9u) Now I understand you want scripts to be reliable so you obviously do not want to go to far (below 1540) but it just came across as fairly lazy that you left so much budget when there was so much more that needed to be done. Also with scripting 2.0 you don't need to use the killball trick you use, its outdated and wastes budget.

    III. Budget 2 & Scaling

    Now this is the absolute worst offender in all of your maps. Do you want to know why its so hard to create a believable environment? Its because your maps are disgustingly overscaled, you can scale the movement speed of the infected and the humans down with the map size to get the same exact feel, yet use so much less. Look at some other linear infection maps like Ship in Perdition & FatKid funhouse, they are not perfect by any means and I have my issues with those as well but you know what they do well? They scale the maps properly, they get so much out of a smaller more realistic scale. I don't think you quite realize how much budget it takes when you overscale so I have some examples.

    (https://imgur.com/a/0NZpX) This is a side by side comparison showing the scaling flaws and visual flaws, I shined more light on it than usual to showcase the flaws. Now unless its a skybox item way off in the distance you should never just paste window facades on the wall, and unless its a building off in the distance you should not use the largest facade available, it is larger than a spartan itself, it is certainly not a good object to use inside.

    Another example that legitimately made me laugh was the town (or city??) that was hilariously over scaled and inconsistent. Lets start with the roof

    (https://imgur.com/a/zv0JN) Tell me is this area built to accommodate Hercules?

    (https://imgur.com/a/3svtC) Is this a stadium entrance?

    IV. Realism, consistency and creating a believable environment

    This ties in with point III quite a bit, with the amount of budget you would get back realistically scaling your map you could take it and create a believable environment, and for this I spent quite a while creating an example.

    Lets start with the first area you spawn in, let me outline all the issues I had

    1. Lighting was awkward, why was daylight shining through the windows yet blue light lit up the room? Why were the lamps blue if they are created by humans in a human environment? No one would use dark blue lamps.

    2.Darkness is o.k especially if you are going for a dark, gritty and apocalyptic look like you were, but the way you lit up the room hid all the details to the point I had to ask myself, why even bother decorating anything if no one can see it? The room was pitch black, and the first screenshot of your map here shows this.

    3. Scaling, now this was a huge one, I got back a massive amount of budget realistically scaling this section, and with it I was able to fix the aesthetic issues, the hallways were so much longer than needed and quite a bit wider than needed, now I understand you want room for Spartans to jump around and whatnot, so this is where you would raise the ceiling just enough to allow this, now it will be slightly over scaled but it will have a purpose and it won't be enough to ruin the look. In the example I did not do this much but it is very easy to accomplish.

    4. Missed potential, I have seen what you can do and this one really hurt me, you had everyone run into an elevator, the top had a vent cover, you could have made the vent cover breakable and the infected could rain down on top of them while they were descending, that would have been very refreshing and made me think of the map differently. But instead you just went safe and did the good ole wait in a box to teleport.

    Now that I have outlined these issues here is some before & after pics of the first section.

    (https://imgur.com/a/eqyay)-First hallway before fixes
    (https://imgur.com/a/3H8ig)-First hallway after fixes

    (https://imgur.com/a/b6PRI) Overview of first area before
    (https://imgur.com/a/AAeeg) Overview of first area after fixes
    (https://imgur.com/a/m2Dr6) Overview 2 of first area after fixes

    Want to know something funny? This saved budget, by down scaling the Hercules scaled hallway not only did I get more aesthetic value out of the space, but I saved budget. You do not need as much room as you think for gameplay, especially for linear infection, I am no genius but the realistically scaled maps play just fine with lots of players even within cramped areas, you just have to slow everyone down a bit, it will feel exactly the same.

    Now that the example is out of the way I need to roast the map and how utterly inconstant and baffling the city or town or robloxville section, im only doing this because you are a forger that has been around for a while, you are clearly sticking around so you are getting roasted. If this was a **** tier map that was just released by a random this would be a waste of time


    (https://imgur.com/a/L2o0D) Is this building made of sand? Why did the Pelican crash and sink into the building? What is this technology?

    (https://imgur.com/a/XfmfE)- This was the best part of the map right here, sadly when you place it next to the cubes..whoops I mean ascended living quarters for the future they look out of place and stupid.

    (https://imgur.com/a/SJRP2) Did you even make this? Why the hell would you bother putting this detail into a building then having a giant ass block behind it, this makes no sense, is this a town or a city? Is this the future? Why do we live in cubes in the future?

    (https://imgur.com/a/Ais6E) Default colors? I know this had to be a factory, this one upset me, you clearly did not try at all here.

    (https://imgur.com/a/VlSAi)....Where did I see this.... Oh yeah (https://www.forgehub.com/maps/port-city-bank-heist.3483/)
    Thankfully this is fairly different from the original so I wont be too harsh here. But in the future unless something is posted within the prefabs section by the author (meaning they want people to use it), definitely credit them. This is fine since its purpose is different but watch yourself.

    Why did the...Place with cubes purposely clear out a section of (buildings?) for a 7/11? Is everyone obsessed with slurpies?

    (https://imgur.com/a/UxSGM) CJ all you had to do was follow the damn..... Whatever that is...

    (https://imgur.com/a/TJEXK) The future is so cool, the roads are big enough for our tanks to drive on, the buses for kids are large enough to accommodate giants. People even parked on sidewalks here and there was still so much room for everyone to walk, this city is cool.

    Ok so you get the point, look at pictures of real towns for inspiration, don't say survive the town but the town seems more like a city that isn't even a city. If you see a real town (https://imgur.com/a/7AqC5) you can space out buildings and with a combination of this, downscaling, and budget optimization you can create a believable town and train, its certainly possible and doable.

    I am ok with compromises, I understand some things need to be axed for game play, I forge too. I don't expect perfection but it seems as if you didn't even try.


    People do not hate you, they hate this series, they hate how these 10 year olds on the browser play this trash for familiarity but never give their good maps a chance, they hate how they know you can make a good map but you don't a lot of the time, you can give them better standards for what to expect. A lot of what I called out on this map can be relevant for anything you have made.

    That being said I see some good in these concepts, they remind me of an action movie at times, but don't think for a second that this is a good implimentation of your action movie concepts, the only cool part to me was the special ed giants bus and for that it gets a 4/10.
     
  3. ryan LFC 92

    ryan LFC 92 Legendary

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    wow. well I can see im not welcome here and that was building up inside you for quite a while. I read most of what you said, skimmed some stuff. tbh I cant believe you put this much effort on this post. I'll try to talk about the stuff you said but Im not gonna cover everything. Let me first off and say, I dont like you and your post doesnt surprise me at all. I have read your comments on forgehub since joining and most of the time, I can tell your a special kind of person, one I want nothing to do with.

    Here we go. I agree with some stuff you say but most I dont or couldnt care less about. My maps are script heavy and I generally like to make big maps. This means I cant use the full budget and right now my map is bugging out and I still might have to reduce some stuff.

    I didnt intend to steal peoples work, I just thought the stuff on prefabs was there to use. You are right though that people create awesome stuff on here that they spend months on. I spent about week on this. Why im I able to create quick content that people enjoy? Because Im a scripter, scripting is my passion. Scripting is relatively quick to make. I know my maps look like ****, I know they can look better and hopefully when halo 6 comes around I can finally make something the people on forgehub will like, probably not.

    I would love to stop using the kill ball and fusion coil technique. When you make a map eventually it gets to a certain point where the interupting action no longer works. Script actions will continue into a round and screw up the next round. What the fusion coil does is reset position on round end so it doesnt trigger on the next round making sure every round is stable.

    Anyway Im sure there was more stuff I should talk about but your post was so long ive forgotton most of it. I might reread it again sometime. I will finish off saying that im gonna be making less stuff which should be good news to you. I wont be making anymore halo 5 content which isnt down to you, I just wanted to sign off with a couple good maps people can enjoy. I must say if people like you are upset with me now then you really will hate me when halo 6 comes around as I feel halo's 5 scripting is only holding back with the ideas I have. If halo 6 improves its scripting then expect more content you can hate because in the end its just jealousy that its other peoples content being popular. people like you need to be less salty and learn why people like this sort of stuff so that you can help make your own maps more fun.

    I will also point out that the survive maps do have major issues and thats due to me not giving a ****. Im not trying to make professional maps. Im breaking every rule in the book to get the result I want. Hopefully there will come a time in halo's forge where my ideas seem normal when future forge has 10x more budget, AI, great scripting.

    So I look forward to see what halo 6 forge has to offer but dont worry, I wont be around as much as I have in halo 5.
     
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  4. TheLunarRaptor

    TheLunarRaptor Legendary
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    Im not saying you have to change, but don't expect good reviews or anyone's approval in the future if you barely try. I know people like the maps, that's why I feel like I have to call out the flaws. Guilt trip me all you want. After all you said it yourself "I don't give a ****".
     
  5. xXSB101Xx

    xXSB101Xx Legendary
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    jeez hes just a up and coming forger don't be so hard on the kid he's trying his absolute best smhhhhhhh
     
  6. ryan LFC 92

    ryan LFC 92 Legendary

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    "I don't give a ****" what I meant by that is im not afraid to upset forgers like you because I just focus on making a map as fun as possible. trust me. I dont half assed these. This is my best ****, Im just not an asthetic forger and wouldnt have the time for it anyway.
     
  7. TheLunarRaptor

    TheLunarRaptor Legendary
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    Do you not see how you are being hypocritical here? "I just focus on making a map as fun as possible" Is that why every map is the same **** with a different skin? I did the review so maybe you could see what is wrong with the maps, the intention is to never make you quit, but to think critically of what you made. "This is my best ****" I sure hope not, I have seen what you can do and this is not it. "I dont half assed these" You half assed your sentence, I doubt you full assed your map.
     
  8. ryan LFC 92

    ryan LFC 92 Legendary

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    I dont have the energy to talk to you man. be happy im even responding. I see what you said, some I agree with. I want to improve and it will come with time and a better forge.

    edit- also your not making me quit. this was the plan anyway. It just feels like you attacking me and it seems most on here agree with you so maybe I will quit forgehub and find somewhere else
     
  9. Jesus in Malibu

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    Look dude, if you didn't expect to get constructive criticism, honestly you shouldn't have posted the map to a public domain such as this. You say you want to improve? Well the best way to improve as a forger is to listen to the criticism you get, whether good or bad. Stop getting offended over a review and prove to us that you've taken into consideration what has been said about this map with the maps you make after this.

    Just my two cents.
     
  10. TheLunarRaptor

    TheLunarRaptor Legendary
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    [​IMG]
     
  11. SteelGreen

    SteelGreen StoolGreen

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    inb4 Forgehub mods remove Spicy's post.
     
  12. ryan LFC 92

    ryan LFC 92 Legendary

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    Im sorry if my maps offends people like you. My maps will never be profesional, they will improve but with that there will be new things for people to moan about. I put the map on this site because I was proud of it and I want people who enjoy this stuff to know its out there. I can take criticism. Its the criticism that feels like an insult that I have a problem with. I would rather listen to what fans want than people on this site "critiquing".
     
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  13. TheLunarRaptor

    TheLunarRaptor Legendary
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    [​IMG]
     
  14. Jesus in Malibu

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    I don't believe you understood what I was attempting to convey to you. Your map doesn't "offend" me or anybody for that matter. Its perfectly fine to be proud of your map but its not okay to act like you're a victim because somebody posted a negative review about it. Its obvious you can't "take criticism" because you literally just stated right after that you'd rather hear fan feedback than an honest review. This site has a review system for a reason, ya'know.
     
  15. CertifiedChamp

    CertifiedChamp Legendary
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    Epic gif
     
    deathwish9x and TheLunarRaptor like this.
  16. Dunco

    Dunco Troll Whisperer
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    Dude. He was giving you legitimate criticism. You really don't need to take any advice he gave you but he wasn't attacking you at all.
     
  17. CertifiedChamp

    CertifiedChamp Legendary
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    "Fans"
     
  18. purely fat

    purely fat The Fattest Forger
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    his post is fine.
     
  19. ryan LFC 92

    ryan LFC 92 Legendary

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    I know its legitimate, its how he expressed it is what I have a problem with. some of it was fine but most just felt like an asshole talking to me.
     
  20. TheLunarRaptor

    TheLunarRaptor Legendary
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    [​IMG]
     
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