Greetings, this is TruncateComb6 and lately I have been working (way too much) on a couple of infection maps. Today I am presenting the Alpha stage preview of 'Supercell.' This is an asymetrical Infection Map. It occurs on the Alpine canvas, with a heavy thunderstorm weather theme. The map is set in an abandoned UNSC study facility near an abandoned overgrown Forerunner Monument in a small Canyon. The map uses a mix of forge blocks, forge terrain, and Alpine's natural canvas for the river and hill. The context for the map is that there were two Pelicans en route to retrieve artifacts from this UNSC base. However, the inclimate weather caused the Pelicans to crash in the area, scattering the survivors in a small variety of spots on the canvas (relatively close, yet separate.) However, the flood/zombies/Spartans with rabies and energy swords are in the area, and currently spawn uphill and have the initial 'high ground.' (I wanted to have the zombies literally run in and jump OVER the rock walls that enclose the map and rain down on the survivors. This has been removed due to map containment issues.) This is currently in alpha stage. The overall map is mostly subject to changes, but is being posted since I feel it has made enough progress that I can release a thread to get some feedback. The map is designed to have various 'holdout' points where the survivors can set up shop and have relatively few ways for Zombie ambush attacks. However, these holdout points are rather flimsy, and have various holes and collapsing walls so the zombies can pressure the survivors. This is done to discourage camping in one spot too long. There are a variety of walkways and terrain paths to allow for free, creative movement from holdout to holdout. There is also a thick forest where one can lose (or lose to) the zombie horde. Currently the map loadout for slayer is: 1 SAW (no spare clip) 1 Hydra Launcher (1 spare clip) 1 DMR (no spare clip) 2 H5 Magnums (no spare clip) 2 Shotguns (no spare clip) 2 SMGs (1 spare clip) 2 Assault Rifles (No Spare Clip) 2 Frag Grenades 2 Splinter Grenades Patch Version V0.04 May 13, 2016. Pretty picture and Video Time!
Patch 0.02 April 27, 2016. Map geometry, details, and aesthetics updated. - Various dead bodies added (not all are in screenshots. Spoiler: Dead Bodies Spoiler: Hanging Man - Buildings color scheme updated. Currently building details are olive drab. - Updated details in buildings to fit UNSC study outpost theme. Not all additions are in screenshots. Spoiler: Eastgate Details Spoiler: Eastgate Details 2 Spoiler: Control Details - Weapon layout updated. One BR replaced with shotgun. Railgun replaced with SAW (no spare mag.) - Name Volumes fully functional and should encompass entire canvas. - Various lighting updates. - Scripted Pelican with searchlight flies over Eastgate periodically. Spoiler: Pelican over Crane and Eastgate - Tree count slightly reduced overall. - Added more respawn points.
Patch V0.03 and 0.04. Updated May 13, 2016. - Map now solely supports infection. Spawns updated accordingly. - Rain effects made slightly thicker as an infection only map. - Weapon layout drastically altered. See main post for list. All weapons only spawn once per round. - Updated map details with new forge objects. Spoiler: East Gate Details - Thanks to our lord and savior Tom French and the efforts of 343's forge team I no longer have to use scripting for lightning effects! Now lightning bolts will occasionally strike within the skybox exterior of the map. Spoiler: Lightning Bolt example - Speaking of skyboxes, the exterior scenery of the map has been overhauled, featuring rows of rocky hills and trees mixed together for multiple layers of jungle scenery. Furthermore, a giant forerunner wall now runs along outside one side of the map, going into the horizon. Spoiler: Forerunner Skybox Wall - Additional updates to Map Geometry. Junction has now been greatly expanded to provide another bridge along the rocks for more vertically and methods of travel. There is also more cover in the river near terminal. Spoiler: Updated Junction Spoiler: Updated River near Terminal - Added invisible Blockers to prevent climbing into the tops of trees. Height varies to allow for unhindered ground movement. Lower branches within Infection Sword height still accessible. (WIP) Spawning and cameras being adjusted to ensure consistent performance during Infection.
I would look for a name that isn't Stormfront. You don't really want it to be associated with NeoNazis.
Just did a Google search and indeed, there is a NeoNazi site called 'Stormfront.' Why must the worst people use the coolest words? Thanks for the heads up, I'll change it. It's now called 'Supercell.'