Super Sexy Triple Map Preview

Discussion in 'Halo and Forge Discussion' started by CyborgAnthro, Aug 16, 2011.

  1. CyborgAnthro

    CyborgAnthro Forerunner

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    Remembrance, Technician, and Saga

    Welcome to my Super Sexy Triple Map Preview. "Back with more previews", you say? Yes. Click the spoiler for more pics of each, and don't forget the mouseover!

    Remembrance (mouseover)

    [mouseoverimage=http://img829.imageshack.us/img829/4684/reach22385493medium.jpg]http://2.bp.blogspot.com/-tQC1K8tmHGA/TfBAxh2g8yI/AAAAAAAAD54/v8JCSXD3ano/s640/new-alexandria-concept-art-reach-halo.jpg[/mouseoverimage]

    This is an asymetrical 4v4ish map based off of a nice piece of Reach concept art. Although areas like this one made it into the campaign, I believe this exact layout did not.

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    Thanks to the artist, whose site is here: Isaac Hannaford
    Technician

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    This nifty quarry map is meant for 4-8 players. It also has some Reach architectural influences if you can spot them throughout the campaign. It plays differently based on the size of the game, but makes for some interesting bunker skirmishes.

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    Saga (saved the best for last)

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    This map is my new pride and joy. It probably supports 6-12 players but 4v4 should be ideal. It has a little hint of ODST architecture, and even sports some non-urban views of the beach and the gulch. I have especially high hopes for this one.

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    Conceptual feedback is always appreciated.

    If you are interested in testing any of these bad boys, just let me know. Thanks for viewing!
     
    #1 CyborgAnthro, Aug 16, 2011
    Last edited: Aug 20, 2011
  2. Audienceofone

    Audienceofone Forerunner
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    These maps intrigue me, especially Saga. Hit me up for a test if you need another player. Also, are you finished with the building part and just editing and testing now? or are you still working on the whole map?
     
  3. I3ush

    I3ush Forerunner

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    Why are all your maps so sexy? Anyways, these all look great, and if you need testers you can hit me up on Xbox Live.
     
    #3 I3ush, Aug 16, 2011
    Last edited: Aug 16, 2011
  4. CyborgAnthro

    CyborgAnthro Forerunner

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    The construction is basically finished as you saw but if you have suggestions for structural or conceptual tinkering, I would definitely entertain them. For instance, should I close off that (I believe, overly narrow) path in the central building and get rid of rockets, or should I just expand it a bit so its not so narrow? If I expand the building it will take away from the space on the ledges outside the building and then those will have to be expanded, etc.

    @ I3ush,
    Thanks, will do. I think its funny that both of you commented and ended up playing it at CGN last night. Let me know if you have any more feedback and I will hit you guys up again whenever I'm running it.
     

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