Sunshine Boulevard

Discussion in 'Map Discussion' started by NikkoJT, Oct 27, 2016.

  1. NikkoJT

    NikkoJT Legendary
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    NikkoJT submitted a new map:

    Sunshine Boulevard - Heretics, heroes; it matters not. They'll be dead by dusk.

    Read more about this map...
     
  2. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Looks good. If you were worried that the man-cannon doesn't fit the theme, you could make a custom one that uses sliders. The stairs look a little awkward though, maybe ramps would be better?
     
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  3. NikkoJT

    NikkoJT Legendary
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    Thanks for the feedback!
    The man cannons are okay IMO - they're Forerunner tech, which fits the theme. In the "summer" sections of Delta Halo (which the map is based on) there were these fusions of stonework and exposed high-tech kit, like the light bridge you cross with the Scorpion.

    I used the stairs deliberately to avoid having plain flat surfaces everywhere, and even then it's still noticeable around the Red Base. I may fine-tune them to fix some irregularities like that awkward merge on the narrow staircase, but they are here to stay.

    Edit: I'm not sure if you checked it out in-game or just in the pictures, but the stairs actually have invisible ramps built into them so players can walk up them without having to jump.
     
    #3 NikkoJT, Oct 27, 2016
    Last edited: Oct 27, 2016
  4. WeedCough

    WeedCough Legendary
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    There's also the ancient Sanghelios lift they added last update.
     
  5. xdemption

    xdemption ATN
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    Interesting map, I wouldn't mind getting a game or tow just to see how it plays.

    Xdemption
     
  6. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    So the upper area has some really tight pathways along the rock walls. Pretty sure that's intended, but it has the side-effect of not having much dance floor for strafing. You may want to consider adjusting the amount of space up there.

    Also I couldn't see the lights at red base, are they invisible? It was a little weird cause I could see the ones at blue base.
     
  7. NikkoJT

    NikkoJT Legendary
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    Yeah, the upper level is supposed to be pretty tight. It's a very good spot for sniping towards Blue Base, so I wanted to keep it light on cover and make it better to just cheese it through there and not hang around too long. I can take a look at making it a little easier to maneuver though.

    I used invisible lights at Red Base because I wanted a more general area-lighting effect. The trouble with wall-mounted lights is they don't tend to illuminate the wall they're attached to, which was OK in Blue Base's alcoves but not so much in the enclosed corridor at Red Base.

    Feel free to try it if you like! People playing maps is how I know what I'm doing right, after all.

    Edit: Changes applied:
    - Widened part of the upper gallery leading to the Viewpoint area
    - Added cosmetic light fixtures to Red Base
    - Fixed a missing wall piece on the right side of Blue Base
    - [older] Adjusted staircase on the left side of Blue Base
    - [older] Adjusted stairs on the right side of Red Base
     
    #7 NikkoJT, Oct 29, 2016
    Last edited: Oct 29, 2016
  8. NikkoJT

    NikkoJT Legendary
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    NikkoJT updated Sunshine Boulevard with a new update entry:

    1.1 Ascended

    Read the rest of this update entry...
     
  9. NikkoJT

    NikkoJT Legendary
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    NikkoJT updated Sunshine Boulevard with a new update entry:

    2.0 Sunshine Reborn

    Read the rest of this update entry...
     
  10. NikkoJT

    NikkoJT Legendary
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    NikkoJT updated Sunshine Boulevard with a new update entry:

    2.1 All For The Love Of Sunshine

    Read the rest of this update entry...
     

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