Alright this map turned out exactly how I wanted from the moment I saw the Forgeworld Vidoc. Since Reach's release I have seen a lot of maps that are meant to be remakes but aren't scaled to fit the feel that we all remember. I am confident I have done just that with this map. My friends and I have played it numerous times working out fine kinks and I'm hoping many will download and help me out. I wanted it to seem a little bigger than its former self from Halo 2. I wanted to make it open-walled so that people can have mobile freedom for the jetpack. There is a height restriction to prevent Jetpacks from dominating the map overall. I made it low to the water so that through the middle you would see waves under some of the see through parts of the floor. I left most of the weapons from Halo 2 on the map but dropped some clip sizes. I also added in a couple of extra weapons just so someone has something to spawn next to. There are Health packs too but I placed them in balanced places on the map that gives people the ability to survive as much as possible. Weapons: 2 DMR's 2 Needle Rifles 2 Needlers 2 Pistols 2 Spikers 2 Plasma Pistols 2 Rocket Launchers (Halo 2 Original Placement) 2 Shotguns (Halo 2 Original Placement) 1 Energy Sword (Halo 2 Original Placement) Equipment: 4 Health Packs 8 Plasma Grenades 4 Frag Grenades Extra Shots: Download Substratum
Umm... WALLS? The whole point of this map was to feel locked inside a small area. Maybe you should add the walls, otherwise looks great.
Please don't advertise. And yes, that's considered advertisement. You could've just private messaged him :S Otherwise, good looking map. Everything seems proportional... except the wall create a sense of enclosure, which I think is a real necessity for this map. Otherwise, like I said, looks great!