Remake Substratum

Discussion in 'Reach Competitive Maps' started by A Punker, Sep 20, 2010.

  1. A Punker

    A Punker Ancient
    Senior Member

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    Alright this map turned out exactly how I wanted from the moment I saw the Forgeworld Vidoc. Since Reach's release I have seen a lot of maps that are meant to be remakes but aren't scaled to fit the feel that we all remember. I am confident I have done just that with this map. My friends and I have played it numerous times working out fine kinks and I'm hoping many will download and help me out. I wanted it to seem a little bigger than its former self from Halo 2.

    I wanted to make it open-walled so that people can have mobile freedom for the jetpack. There is a height restriction to prevent Jetpacks from dominating the map overall. I made it low to the water so that through the middle you would see waves under some of the see through parts of the floor. I left most of the weapons from Halo 2 on the map but dropped some clip sizes. I also added in a couple of extra weapons just so someone has something to spawn next to. There are Health packs too but I placed them in balanced places on the map that gives people the ability to survive as much as possible.

    Weapons:
    2 DMR's
    2 Needle Rifles
    2 Needlers
    2 Pistols
    2 Spikers
    2 Plasma Pistols
    2 Rocket Launchers (Halo 2 Original Placement)
    2 Shotguns (Halo 2 Original Placement)
    1 Energy Sword (Halo 2 Original Placement)

    Equipment:
    4 Health Packs
    8 Plasma Grenades
    4 Frag Grenades

    Extra Shots:
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    Download Substratum
     
  2. Big Adio

    Big Adio Forerunner

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    Umm... WALLS? The whole point of this map was to feel locked inside a small area. Maybe you should add the walls, otherwise looks great.
     
  3. Monolith

    Monolith Ancient
    Senior Member

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    Please don't advertise. And yes, that's considered advertisement. You could've just private messaged him :S

    Otherwise, good looking map. Everything seems proportional... except the wall create a sense of enclosure, which I think is a real necessity for this map.

    Otherwise, like I said, looks great! :)
     

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