Recently I began a racetrack. I noticed in many other race tracks the path way angled left and right and curves up and down, (hopefully I explained that well) and I cant grasp how for some reason. The thing seemed so simple to gently curve from a pathway tilted about 30 degrees to the left to a flat straightaway yet for some reason No matter how I do it, I cant get a smooth, vehicle worthy pathway that curves gently that way. I do not know if I explained this correctly, I did my best and if you don't see what I mean Ill change it however some assistance would be great.
Tilting the path of a race map on a strait away or even a curve is difficult, because the pieces do not bend. The usual way to make a turn is usually to make a u-turn but slightly bent upwards. The entire thing will lie in a single curved plane, with the movement resembeling driving up a flat slope, then turning around to drive down. Making a banked turne is simple, but twisting the path leading to this is not. The only way I have ever seen to transition to banked turns is using two pieces joined at a very small angle along the diagnal. The most effective method for race maps is ghost merging because it allows pieces to be placed without starting many new games.