Thats normal. Just keep spawning stuff, and even when the money meter reads "0", you should still be able to spawn even more stuff. Btw, I'm getting more hits on my Blackout MGC than my Ghost Town one, even though the later is the semi-official one on here!
people on bungie.net could be search for it on bungie.net and downloading it so maybe thats why it has more hits than ghost town
nice work, i hate deleting all my objects then doingt he glitch it pisses me off..... thanks alot man =]
I'm getting a ridiculous problem when playing Avalanche, using the unlimited, it seems whenever I spawn an energy thingymabobber then delete it all the filters seem to activate :\
It means that there are no filters on the map so you can actually forge, and not just fly around with your vision hampered by the filters. Most professional maps DON'T have filters on.
I've posted my version of the foundry money glitch canvas. http://www.bungie.net/Forums/posts.aspx?postID=21607882 Blazen Nite himself, the creator of original Foundry Money Glitch Canvas, has recommended the map.
i dont like using budget glitched cause it can give me the red ring of death. here is a qote that somone found on bnet. Quote: Originally Posted by autopatch The "budget" is a serious limitation and is tied to real boundaries that are present in any software and hardware system. The use of "money" to represent that budget is simply a device to communicate with player using concepts that thave been learned elsewhere. Even though extensive amounts of time are spent testing the software, there is a limit on the number of scenarios that can be tested and the scope of the test cases that are designed. If the development goal was to have a perfect Forge environment that could never ever be broken, we wouldn't have Forge (or any other software feature) as it never would be released. Putting a budget in the map defines parameters for the development team, the test team and the player/designer. As people have already reported, having too many objects on a map cause problems in the areas of memory, game engine, netcode, rendering, usability (user interface issues). Every single object placed on a map consumes memory and rendering time. When those objects are interacted with, they consume CPU and network bandwidth, in addition to memory and rendering time.
Ya im working on and avalanche inf. money but im putting all of the objects in one of the bases and the still object just off the cliff so there all not in a big pile where i want to make my map lol
hey i have a problem i have like 5 items whit mony glitch i cant get back i tried doing save map end game start game set max to +1 then what you have but i can only do the set max for 1/5 items and if i die it for the item it becomes unspawneble aigan and not i cant even do that for that item anymore WHAT TO DO!!?
What can I do if I do not know the object that got deleted. This guys little sister in my game flipped a **** for no reason and deleted something. So, now my map isn't money glitched anymore.