Steatic

Discussion in 'Reach Competitive Maps' started by HOMY, Jun 23, 2012.

  1. HOMY

    HOMY Forerunner
    Senior Member

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    a map Creation from forging2perfektion
    This map has taken a long time to build
    up to the state which it is now
    The map has been constructed with a large community
    and is finally ready
    The map is pretty small do not be deceived
    it is larger than it looks
    The map is intended to be objective and can be played quickly and suber
    have fun with it
    & & &

    (apologize for my bad english)



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    #1 HOMY, Jun 23, 2012
    Last edited: Jun 25, 2012
  2. Shik

    Shik Forerunner

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    Well I definetly see your forging style , from splashes to this, the map looks great. I like how how you make inclines out of pieces that wouldn't expect to be used, such as the small blocks in the first screenshot to the platform Y's. I'm going to download this and maybe come back with more feedback.
     
  3. NONE YA BIZNUS

    NONE YA BIZNUS Forerunner

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    Looks pretty good. I really like your creative use of the 3x1 flats.
     
  4. HOMY

    HOMY Forerunner
    Senior Member

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    I forgot about the map is running perfectly smoothly for 4 screen
     
  5. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    Next time just edit that in your original post. Right now you're bumping your thread which isn't allowed on ForgeHub.

    The map looks pretty good, I like the aesthetics, but it also looks very cramped, and I expect a lot of close quarters combat. Since I'm pretty competitive when playing a Slayer game, I don't know what to think of that. But don't get me wrong, it's just speculation because I haven't played the map (yet).
     
    #5 REMkings, Jun 24, 2012
    Last edited: Jun 24, 2012
  6. HOMY

    HOMY Forerunner
    Senior Member

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    without them what they want
    The map looks pretty small but it is
    is a 5 on 5 very playable
    it is up to the spawn points, they act well together


    (apologize for my bad english)
     
  7. Proximo

    Proximo Forerunner
    Senior Member

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    The map is very pretty, but how does it support four player split screen? Or five on five games? It's too small and chaotic. And I get frame drops in full screen. I like the design, but I think you're over hyping the map.
     
  8. HOMY

    HOMY Forerunner
    Senior Member

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    I know the map is quite small
    But it was just about the German community
    I tested the map with a lot of people very long and it was moderately clean fun
    It is normal that in a small area, the frame rate goes down when a lot of explosions taking place

    (apologize for my bad english)
     
  9. AimLesZ

    AimLesZ Promethean

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    The map looks really good. The weapon layout fits really well. The map may look small from the size, however, is perfect for 5v5. I was present at the creation of this map and the map tests. The spawn system has been revised several times and now it's almost perfect. definitely the best spawn system I've ever seen. The design of this map is simply the only one of its kind
     
  10. Noooooch

    Noooooch Forerunner
    Forge Critic Senior Member

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    I remember playing on this map once a while back, before it had water in it if I remember correctly.*

    It's a pretty solid layout, lots of subtle verticality here and there, great for lobbing grenades around. Your ramp with the grenade traps are a pretty novel idea, though I think it would be better to be able to lob nades up that ramp instead.*

    Seems like it would play very standoff-ish, with players getting set up on their flag, off to the sides and a few on the floor to clean up kills. The flags are fairly close to each and it seems like a player cold pull off a flag cap in less than 5-10 seconds via tac jumps in of the bases and someone either throwing and/or catching the flags. Pretty cool.

    I have my doubts about this map supporting 10 players well, and it does feel cramped in most areas.

    By the way, one of your respawn zones is mislabeled "Terr_Object." it needs to just be "Territories" but I'm sure it was a simple mistake. Also, "FFA_ONLY" zones have been known to spawn players outside of their static zones for team gametypes. There is no need for dynamic respawn zones.
     
  11. HOMY

    HOMY Forerunner
    Senior Member

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    I thank you for your feedback with the clean spownzons's all right
    and they have tried to cap the flag once
    quite difficult because the center is fairly open
    We played until the game was to end it was a 2-1
     

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