a map Creation from forging2perfektion This map has taken a long time to build up to the state which it is now The map has been constructed with a large community and is finally ready The map is pretty small do not be deceived it is larger than it looks The map is intended to be objective and can be played quickly and suber have fun with it & & & (apologize for my bad english)
Well I definetly see your forging style , from splashes to this, the map looks great. I like how how you make inclines out of pieces that wouldn't expect to be used, such as the small blocks in the first screenshot to the platform Y's. I'm going to download this and maybe come back with more feedback.
Next time just edit that in your original post. Right now you're bumping your thread which isn't allowed on ForgeHub. The map looks pretty good, I like the aesthetics, but it also looks very cramped, and I expect a lot of close quarters combat. Since I'm pretty competitive when playing a Slayer game, I don't know what to think of that. But don't get me wrong, it's just speculation because I haven't played the map (yet).
without them what they want The map looks pretty small but it is is a 5 on 5 very playable it is up to the spawn points, they act well together (apologize for my bad english)
The map is very pretty, but how does it support four player split screen? Or five on five games? It's too small and chaotic. And I get frame drops in full screen. I like the design, but I think you're over hyping the map.
I know the map is quite small But it was just about the German community I tested the map with a lot of people very long and it was moderately clean fun It is normal that in a small area, the frame rate goes down when a lot of explosions taking place (apologize for my bad english)
The map looks really good. The weapon layout fits really well. The map may look small from the size, however, is perfect for 5v5. I was present at the creation of this map and the map tests. The spawn system has been revised several times and now it's almost perfect. definitely the best spawn system I've ever seen. The design of this map is simply the only one of its kind
I remember playing on this map once a while back, before it had water in it if I remember correctly.* It's a pretty solid layout, lots of subtle verticality here and there, great for lobbing grenades around. Your ramp with the grenade traps are a pretty novel idea, though I think it would be better to be able to lob nades up that ramp instead.* Seems like it would play very standoff-ish, with players getting set up on their flag, off to the sides and a few on the floor to clean up kills. The flags are fairly close to each and it seems like a player cold pull off a flag cap in less than 5-10 seconds via tac jumps in of the bases and someone either throwing and/or catching the flags. Pretty cool. I have my doubts about this map supporting 10 players well, and it does feel cramped in most areas. By the way, one of your respawn zones is mislabeled "Terr_Object." it needs to just be "Territories" but I'm sure it was a simple mistake. Also, "FFA_ONLY" zones have been known to spawn players outside of their static zones for team gametypes. There is no need for dynamic respawn zones.
I thank you for your feedback with the clean spownzons's all right and they have tried to cap the flag once quite difficult because the center is fairly open We played until the game was to end it was a 2-1