NOKYARD submitted a new map: Static Timed Weapons & Powerups - Spawn Classic Remake Power Weapons & Powerups on a timer. Read more about this map...
very well packaged suite of items there! I will inspect and see, but there may be a better way t odo the "cleanup" of killed players' Power Ups. Also, I am not sure if you really need those brain zones around the weapons, as the same setup which detects an item being held, can also detect its being picked initially. Not sure which is more efficient... Great write-up!
We want adjustable safe zones so builders can decide how far to extend the safe zone. For instance the builder of Cold Storage might want to (or not) cover the floor under the Rocket spawn platform in case it's knocked off by a grenade. Anyway, the playlist has already published so it's too late to change methods no matter how efficient we can get the code.
If there are any other static weapons I'd want from this it'd be Plasma Pistol (90), Sentinel Beam (90), x1 Splinter (90), and Damage Boost (180). It's great that we have this now, shout out to anyone who worked on this.
@HeX Reapers They are. Make sure you have only 1 of the main brain prefab, and no duplicate spawn orders on the weapons. Can you describe exactly which prefabs you placed?
I do have 1 main brain prefab. I've placed a 120 camo and a 180 relic sword. I have not touched the spawn orders though. EDIT: Camo and OS on my other maps work fine, weapons work too they just don't spawn at the beginning of the match.
I might have broke something. Checking now. [edit] i did mess up the Relic Sword but it's only the timing which is incorrect. Can you link your map please, and do you have any other scripts on the map which might be colliding? [edit2] I fixed the Relic Sword 150 and 180. 120 was fine. If you placed these weapons you should grab a fresh copy.
I'll try doing it again. As far as other weapons go I don't think I have anything that conflicts. I changed some stronghold scripts but I doubt that has anything to do with it. I'll have to test it but I've been trying to put labels on things to appear in certain gametypes, and it's worked with the power ups. Maybe I'm not doing it right with the weapons.
That's likely it. When you select a group of items, and some have different labels, the existing labels can be overwritten. You have to ungroup the weapons, select all 4 in each pool, then add your new labels, keeping 'sierra' as the first label.
NOKYARD updated Static Timed Weapons & Powerups with a new update entry: New weapons and timers Read the rest of this update entry...
NOKYARD updated Static Timed Weapons & Powerups with a new update entry: Prefab Simplification Read the rest of this update entry...
NOKYARD updated Static Timed Weapons & Powerups with a new update entry: Fix for round-based games. Read the rest of this update entry...
NOKYARD updated Static Timed Weapons & Powerups with a new update entry: Update 2019-10-27 Read the rest of this update entry...