Stasis Stasis is my latest forged map. It is also my first Symmetrical, MLG style map ive made. Gametypes include Oddball, King, CTF, and Slayer. When i started making this map i had it all planned out in my head, making a few changes. Usually when i forge i just start placing stuff and see what it turns out to be. That usually leads to having every single power weapon randomly on the map lol. Very sketchy. Hopefully this map will be my best one yet. Weapon List: 4 DMR's 4 Needle Rifles 2 Magnums 4 Frag Nades 4 Plasma Nades 3 Health Stations 1 Sniper Rifle (118s spawn, 1 spare clip) 1 Rocket Launcher (178s spawn, 1 spare clip) 1 Nade Launcher (118s spawn, 4 spare clips) 1 Custom Powerup 1 Evade Ability (30s spawn) I'de like to thank I Aminocity I, Heavenlyy FeaR, and Controversyy for helping me out and giving me ideas. And also DHG BlackMamba, DeadlyForce395, and everyone else who helped me test it out. Thank You. Map Screenshots: Top mid and Yellow Side Green Tower Red Objective Front Green Top Green Bottom Green Back Green (Sniper Spawn) Bottom Mid (Rocket Spawn) Top Yellow (Nade Launcher Spawn) Bottom Yellow Yellow Closet Please leave feedback on this, i love new advice. Add me on xbox if you want to play together or test out others' maps. UPDATED MAP: I set up all of the kill boundaries, added a tad bit more color, and centered some uncentered pieces. Download Stasis
This MLG map you made is very good. Like it's nearly feels like Asylum what Bungie built in the game. I have no idea why I said "feels like Asylum". Anyway it looks pretty good overall. I liked the middle bit when it slopes down and come back up again. I'll download the map and message you if theres any bugs and stuff like that. - EpICx ReMiX XD
This map looks well made for a rookie. Nice jumps and get-a-ways positioned around this map. Its simple and makes good for playing. I don't play MLG all that much but i say this looks pretty good. nice work
This map looks a little bit bland I know you added lights but the one thing I find that makes this map bland is the wall coli's because they have no real texture or design they are just giant grey blocks. I also think that the rocks just don't feel right or looks right in the location they are in. I do though like some of the aesthetics you have on you map I really gives the map character. Nice map though
Thanks y'all. I'm gonna mess with it a little and see if i have enough materials to replace the big walls. Although, i think i used up most of the resources.