Starwars Battlefront

Discussion in 'Reach Gametypes' started by Veritosss, Oct 7, 2010.

  1. Veritosss

    Veritosss Forerunner

    Messages:
    3
    Likes Received:
    0
    So I am creating several gametypes centered around using Starwars Battlefront class types and using primarily plasma weapons. Been playtesting for a bit, but I enjoy reading the input of the mature posters on these boards.

    Battlefront 2 really stood out to me as a game that did well on class warfare, plus the game was really great.

    Below I've listed the main classes from Starwars Battlefront 2 and the Class I've chosen to represent them in Reach.

    Regular Trooper = Sentry

    Primary: Plasma Repeater
    Secondary: Needler
    Grenades: 1 frag
    AA: Evade

    Heavy Trooper = Demolitions

    Primary: Fuel Rod
    Secondary: Plasma Pistol
    Grenades: 2 Plasma
    AA: Sprint

    Engineer = Medic

    Primary: Shotgun
    Secondary: Spiker
    Grenades: 4 plasma
    AA: Drop Shield

    Sniper = Marksman

    Primary: Focus Rifle
    Secondary: None
    Grenades: 1 frag
    AA: Sprint

    Officer = Operator

    Primary: Grenade Launcher
    Secondary: Plasma Rifle
    Grenades: 2 Plasma
    AA: Jetpack

    The officers for each army on Battlefront2 were different. The CIS droids had the Magna guard which had a RPG launcher, sort of like 6 clip weak version of a rocket launcher. The Clones had the commander, which had a chaingun. The rebels had the Bothan spy, which had a flame thrower, and the Empire had the Officer, which had a grenade launcher. So I combined all the officers into one, including abilities from some of the special classes, like the dark trooper and the jet trooper which had jetpacks. 3 special classes had grenade launchers, or better versions of their regular trooper's blaster rifle, so I gave the operator class a grenade launcher and a plasma rifle. 2 stickies for anti vehicle, and there you have it

    Thoughts?

    Also, I plan on making maps specific to the gametype today, I'll post them when I can. The game works well when played with territories, and with covenant vehicles. I've also noted the rocket hog works well with this gametype.

    I've also made a gametype for space combat. Each team has 4 banshess and a falcon. There are two classes:

    Pilot = Saboteur

    Primary: Plasma Pistol
    Secondary: None
    Grenades: 4 each
    AA: Drop Shield

    Marine = Guard

    Primary: Fuel Rod
    Secondary: Plasma Repeater
    Grenades: 1 frag
    AA: Evade
     
    #1 Veritosss, Oct 7, 2010
    Last edited: Oct 7, 2010
  2. B3NW

    B3NW Ancient
    Senior Member

    Messages:
    2,507
    Likes Received:
    0
    Should be in forge discussion, also post reserve fail :p

    I would like to see this combined with the conquest gametype, that would be so ****ING EPIC!1!!!!11!1!!! ;p But cereal.. I think the different classes and the conquest style gameplay would work well, seeing as though conquest was spawned from the ashes of BFBC2..

    Have a talk with noxiw..
     
  3. Veritosss

    Veritosss Forerunner

    Messages:
    3
    Likes Received:
    0
    Right, as I said, I'm making maps as we speak. This is just the basic game.
     
  4. p0rtugalVII

    p0rtugalVII Ancient
    Senior Member

    Messages:
    10
    Likes Received:
    0
    Maybe do SvE slayer/Conquest? so it can be more of a difference between the two sides.
    What are the damage modifiers? You should also, on the maps you make, at the spawns, every xxx seconds, have a custom powerup and energy sword spawn for the Jedi/Sith.
     
  5. Cyphruss

    Cyphruss Forerunner

    Messages:
    2
    Likes Received:
    0
    Great Idea

    Veritosss, I love the idea. It seems Reach allows a lot of customization in terms of game types. I haven't played SWBF in a while but what are you thinking for run speed, health/damage modifiers, things like that?
     
  6. turtlebutt

    turtlebutt Forerunner
    Senior Member

    Messages:
    10
    Likes Received:
    0
    this is not battlefront at all
     
  7. V0L7Z

    V0L7Z Forerunner

    Messages:
    11
    Likes Received:
    0
    Umm... It sounds great, but one suggestion (not counting run speed and damage modifiers but somebody beat me to that :p) for the basic soldier class, I suggest using a needle rifle and a plasma pistol. The needle rifle is a semi-auto rifle, like the blaster rifle (which was not full auto) and the plasma pistol simulates the blaster pistol. Also, give a secondary to the sniper; focus rifle is great but doesn't do as much health damage, and battery power diminishes quickly, so surviving as a sniper will leave you defenseless after time. However that depends on whether you have weapon pickups on or off. Just my two cents. :) Hope to see a territories variant of it later, simulate conquest off of SWBF2! Hope ya don't mind my advice!
     
  8. stckcrsh

    stckcrsh Forerunner

    Messages:
    1
    Likes Received:
    0
    I started space battle map

    ]I recently started a battlefront space battle map with space ships (that dont look very good) four banshees and 2 falcons in each the ships also have shield doors so you can't shoot in and must fly in and land the game type i was going for was assault where you would have to fly the bomb over from one base to the other.

    problems i had are again the aesthetics which probably need to look better
    the spawns are aweful i still can't get how spawn points work.

    here is the link
    BattleFront
     

Share This Page