Updated to v1.1! Changes: -New pillar located bottom middle to add some cover -Red tunnel was removed completly leaving only a small encasing -Pulse grenades moved from Red street to the small encasing where Red tunnel used to be -Damage boost moved to Green, in a newly made encasing in the circle corner -The floors in Red, Green and Blue bases are now black, to give a better contrast between floors and walls -Some small adjustments were made around the map Map Description Starlight is a competitive room-based asymetrical map made for MLG settings. This unique map features 5 rooms interconnected by multiple routes. It was made for Team Slayer and CTF but also supports Extraction, KOTH and Oddball. I has a very low object cost considering it's size and it's complexity. Plays great in 3v3 or 4v4. Weapons 1 RailGun (Every 150 seconds) -- Spawns top middle 1 Overshield (Every 120 seconds) -- Spawns in Gold Base 1 Damage Boost (Every 120 seconds) -- Spawns in Green base 4 DMR's (Every 30 seconds) -- 1 in each base's Window 8 Pulse grenades (Every 15 seconds) -- 2 at each base exit Map video preview Halo 4 | Starlight | Map Preview - YouTube V1.1 Changes Video Halo 4 | Starlight v1.1 | Major Changes Pictures with Callouts Pictures of the changes made Overview with weapon placement Red Base Blue Base Green Base Gold Base Additionnal Pictures Red Base Spoiler Blue Base Spoiler Gold Base Spoiler Middle Spoiler You can also see pictures without callouts here To download: In your Halo 4 menu ---Start---FileBrowser---Map Variants---Fileshare Search---upsiion [2 i's] Thank you in advance for trying the map, I would like to have as much feedback as possible, good or bad. Big thanks to Jag C2 for the multiple advices, feedbacks and testing sessions. UpsiloN