Splat

Discussion in 'Halo 3 Mini Game Maps' started by gobbles, Feb 20, 2008.

  1. gobbles

    gobbles Ancient
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    Overview
    Splat is an infection mini-game on foundry where the humans' objective is to not get splattered. The zombies start in a garage full of ghosts, because of teleporters, they cannot leave the garage unless they are in ghosts. They drive down and try to splatter you. If you become infected you spawn up in the garage and grab a ghost, then join in on the fun. So the more zombies the are the more chaotic and fun it gets. The humans have plasma pistols with limited ammo. Down in the arena there are equipment such as flares, trip mines, plasma grenades, and power drainers to be used against the zombies. The Zombies also have high gravity, and low speed, making it ideal to stay in the ghosts. The zombies have bubble shields and radar jammers up in the garage, which they can throw down into the arena. Everyone is invulnerable, so only splatters will kill the humans. I have placed shield doors around the walls, but I have made sure there is no safe spot where you can't get splattered. If a zombie tries to go down to the arena without a ghost, the teleporter will take them to the overflow box, where they can watch all the action of the game. The purpose of the overflow box is so the game can be played with 16 people, so if there is more than eight zombies, and all the ghosts are taken, that they can still watch the game. There is a six minute time limit before the round is over, and there is five rounds total. Splat works best with eight or more people, so two zombies start in the beggining. Also the game is honor-rule free.

    Download Map
    Download Gametype

    Pictures:

    Overview

    [​IMG]

    Garage

    [​IMG]

    Overflow Box

    [​IMG]

    Takeout

    [​IMG]


    This is my first map, so I would love the feed back on ways to improve the map.
     
    #1 gobbles, Feb 20, 2008
    Last edited: May 24, 2008
    xMBMAxPureEvil likes this.
  2. gman11d6

    gman11d6 Ancient
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    looks good! Very creative idea, and great idea for the overflow box! For a first map, I'd rate it 4/5 from pics. going to download and test it out to give it a real rating! :squirrel_chatting: :squirrel_jaffa:
     
  3. Supergooseberry

    Supergooseberry Ancient
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    OMFG! This map is amazing. I just played it with my friends and they were asking me how I made it so good. I didn't tell them I didn't make it myself ( sorry I took the credit) But I wanted the credit for this map because I can't make anything.

    5/5 all the way
     
  4. Supergooseberry

    Supergooseberry Ancient
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    I just loves it
     
  5. gobbles

    gobbles Ancient
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    I noticed that some of you are forgetting to download the gametype, without it the map makes no sense, so make sure to download it. Also I realized a couple problems with the scoring system that the same zombie kept being the alpha, I fixed this by making whoever was last man standing recieve more points. I was also think of shortening the time limit, but I would like to know what you all think about doing that.
     
  6. gorebound

    gorebound Ancient
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    Looks good, keep up the good work :).
     
  7. newtlord2

    newtlord2 Ancient
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    Sweet map me and my homies played it for like 6 hours straight. seriously though this map made me like foundry a lot more. keep forging gobbles because u are really good at it!

    5/5 for it's great innovation and playability
     
    gobbles likes this.
  8. Cr0ok3d

    Cr0ok3d Ancient
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    Looks like it is getting pretty good reviews. I think I will check it out.
     
  9. marquis madness

    marquis madness Ancient
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    looks pretty good and plays well,
    but the time should be a little shorter, dodging is hard,
    and the power drainer can be shot on the ghost ledge, so they cant move :squirrel_sad:
    other than that, nice work, 4/5
     
  10. gobbles

    gobbles Ancient
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    Thanks for the feedback, but I don't think I will be able to prevent powerdrainers from being thrown into the garage =( ; however, the garage is the double boxes long, so I'm sure one power drainer won't be able to take out all the ghosts. For the time problem, I was thinking about making it 4 minutes , but I would like to hear if there are any other issues also before I post a second version of the gametype. I was thinking of making less powerdrainers, because they take the game off focus. Also, I have not been able to play it with a ten or more people yet, so I would like to know if it worked well with a lot of people, because I've tried to make it so it will.
     
  11. LOL zombie

    LOL zombie Ancient
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    I dont tihnk the power drains would be as effective as the little greeny tihngs. Because the humans could just keep blastin you wit them things. I suggest magnums.
     
  12. gobbles

    gobbles Ancient
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    I always thought of that as a possilbility, but I don't think I will change to magnums because the plasma pistols are part of the game play. I made them have limited ammo on purpose so they couldn't do that fore ever, which is part of the reason why the rounds are six minutes long. If there are more people playing there is a high chance that they won't be able to hold down all the ghosts. If zombies are tactical, they can throw the bubble shields down from the garage which gives them a little safe zone. Also they should be able to infect another person quickly on the way into the arena.
     
  13. Maxwell360

    Maxwell360 Ancient
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    I am going to try this giving the humans infinate rockets, now that is a party! Is there enough ghosts to do so or will they just instantly respawn so I dont have to worry about that?
     
  14. gobbles

    gobbles Ancient
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    now that's a good idea, if it works well I can post a second gametype. For the ghosts, I don't think they are instant respawning because I don't know is they would respawn, because they are indestructable, but I already used all the ghosts I could.
     
  15. Maxwell360

    Maxwell360 Ancient
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    Well it doesnt really matter, that is something I could just change easily.
     
  16. gobbles

    gobbles Ancient
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    you mean the instant respawning or the rockets?
     
  17. Maxwell360

    Maxwell360 Ancient
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    I meant the instant respawn but yea, the rockets should be real quick as well.
     
  18. Morphine

    Morphine Ancient
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    interesting idea, one problem is there anything stopping the zombies from getting out of the ghost when they get to the ground floor?
     
  19. gobbles

    gobbles Ancient
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    there is nothing actually stopping them, but they have high gravity and low speed, so if they didn't stay in the ghosts they would most likely get assassinated
     
  20. the other dark

    the other dark Ancient
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    I was thinking of making a map just like this, except the humans are slow and the zombies drive mongeese. This looks like a ton of fun though.
     

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