Speculum Divum

Discussion in 'Reach Competitive Maps' started by timmeh, Sep 24, 2010.

  1. timmeh

    timmeh Ancient
    Senior Member

    Messages:
    113
    Likes Received:
    0
    Speculum Divum

    I picked up my copy of Reach about a week ago, and having finished the campaign, and played enough arena matches for the day, decided to try out Forge. I'd messed around once or twice already, but figured I'd see what I could come up with.

    For practice, I'd planned on doing a very simple map with some floating platforms to jump between, then set it up for various game-types, to make sure I knew how to do so. Of course, now that I've got a rough "draft" map done, it has absolutely none of the original parts, and the entire layout has been scrapped and redesigned twice.... It currently only works with slayer, CTF and assault; I wanted to get some input on the layout before taking it any further.

    Speculum Divum is a symmetrical, floating map meant for 8-10 players (although it will technically support 2-16...). It is a fairly straightforward map with multi-level bases and support for slayer, assault and CTF.

    Screenshots:
    Overview:
    [​IMG]

    Red base:
    [​IMG]


    Download:
    Bungie Forum Topic
    Fileshare File

    Enjoy, and let me know what you think. Any and all constructive criticism is much appreciated, even if it amounts to "Map sucks, start over" :p I'm more of a programmer than a level designer myself, so advice/input on weapon and spawn placement would also be greatly appreciated.
     
    #1 timmeh, Sep 24, 2010
    Last edited: Sep 24, 2010

Share This Page