Special Ops. The mix-up: Each team is composed of members with designated specialties. One person starts out with a sniper, another gets a close-combat weapon, another gets a heavy weapon, and the other gets a weapon unique to their team. Each team-member receives a separate type of grenade different than their comrades. Each player also gets one item, unique to them. No one can regenerate their shield except for when they are in close radius to their medic (VIP). The close-combat specialist gets Active Camo for 90 seconds . . . be on your guard! Basics: This is a 4 vs. 4 gametype on ‘Last Resort.’ Everyone has one life to contribute to their team. Once everyone is eliminated, the round is over. The map: An overshield may be found in the middle of the map to keep people from camping. Be careful, nothing respawns! Each team starts with two Mongeese. Boxes and crates are placed all over the map, since cover is important when you only have one life to spare! Wait . . . What if I want to be sniper, but spawn as a heavy weapon specialist? It’s alright! The game is set to rounds, so chances are good you will play as a wide spectrum of the characters! Plus, you can kill others to steal their capabilities! Team 1 (Construct): Heavy: Spartan Laser, Grav Lift, Firebombs Close-Combat: Sword, Power Drainer, Spike Grenades Sniper: Beam Rifle, Bubble Shield, Plasma Grenades Unique: Brute Shot, Flare, Frag Grenades Team 2 (Beach): Heavy: Rocket Launcher, Deployable Cover, Firebombs Close-Combat: Hammer, Trip Mine, Spike Grenades Sniper: Sniper Rifle, Power Drainer, Plasma Grenades Unique: Needler, Grav Lift, Frag Grenades Regenerators were left out because that would defeat the purpose of a medic. Radar jammers were left out because there is no radar. Map Gametype All of my maps: RISK Board Game Special Ops. Pirates Boarding Action 2 Battlefield Wraith Escape Death Pit Sprint