My first Forge Hub map submission (be gentle). The map takes the shape of a 45-45-90 Triangle. Power weapons and grenades are concentrated on the hypotenuse (longest side) and the bases for each team on the two shorter sides. An evade spawns in the 90 degree corner where the two team's sides meet. I was very minimalistic with the budget (just under 3000 forge bucks used on the whole map) and was rewarded with a map that plays fairly well in splitscreen. The map is small and very open so gameplay can get a little spastic at times. I am looking forward to feedback and some critiquing. I am aware that the spawning needs work. Note: The overview image has the canyon showing through. This is just to make seeing the layout easier, there is actually a kill area and floor there in the map download. Weapons List 1-Rocket Launcher (1 extra clip; 178) 2-Sniper Rifles (0 extra clips; 118) 1-Evade (1) 2-Magnums 2-Plasma Pistols 4-DMRs 4-Needle Rifles Overview Central Area of the Map Evade Spawn View of the Sniper Spawn from the Central Tower Rocket Spawn View of the Red Base from Evade Spawn
welcome to forgehub dude! This map looks legit and I love mlg. I like the layout of your map and it gives me a sense of nostaliga for some reason and I have no clue why. I like how you made a great map with low budget. The only thing I might add is a couple line of sight blockers. Team shooting is very important in halo games, and even more so in Reach. But the map is just barely to open for me. Im really glad you didnt give the snipers extra clips cuz it would have been to much of a rape tool. Great job and keep it up.
sweet map! and welcome to forgehub. id be cool if there were a mongoose or 2. that would make that long journey down that street like area more possible. great job. map rating: 9.5/10
Thanks for the feedback. I assume you mean for more cover along the two base sides? and possibly 4x4 line going down the center? Also something I'm hoping for an opinion on: Should the sniper nests be taken out? They can be quite useful when trying to take someone in the central tower out but at the same time the bridges at each base give essentially the same view just with less cover. Its something about the layout of the map thats stumped me for a long time :s
Very nice layout. Everything about this map screams "fun map to play on". It looks like you made plenty of pathways and levels to the map, which would make gameplay great. Also, the forging is neat and everything looks like it belongs, nothing seems out of place. I also like the open roof, it gives the map more color and makes it look much brighter. Very interesting map and welcome to Forgehub.