Spasis

Discussion in 'WIP - Works In Progress' started by UnfrozenLynx, Dec 2, 2012.

  1. UnfrozenLynx

    UnfrozenLynx Forerunner

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    Spasis is a remake of a map I made in Reach called "Basis," only in space. Get it? Basis...in space. Spasis. I thought it was clever...

    Anyways, Spasis is a 8-10 player symmetrical 2-base design with a central structure dividing the map in half, who's second floor serves as the primary power position on the map. To counter this is a catwalk providing higher elevation, but little cover. The last area is the Rocket Pit, which is not only the lowest, most exposed part of the map- it is also flanked by each base's Sniper Window.

    I have been told by a few people it has a sort of hybrid Santuary/The Pit vibe, but with all together unique gameplay. In Reach, every part of the map was used to obtain different advantages; I am hoping this characteristic holds true in Halo 4.


    [​IMG]
    Mid structure overlooking the Rocket Pit

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    Mid structure interior

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    Red Base (very incomplete)

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    Rocket Pit & Red Sniper Window

    [​IMG]
    Catwalk

    [​IMG]
    Lift to Catwalk
     
    #1 UnfrozenLynx, Dec 2, 2012
    Last edited: Dec 2, 2012
  2. Tycho

    Tycho Forerunner
    Senior Member

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    Looks neat.
     
  3. Kazerra

    Kazerra I Beat the Staff!

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    I think you've done a good job of providing structure to the map without compromising on aesthetics - everything looks nice enough and, more importantly, the areas look identifiable from each other. I'd really like to see this complete and get a few games on it because it looks exactly like my style of map.

    What gametypes will it support? It looks like it'd be good for objective.
     

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