Wow I am absolutely blown away by this maps aesthetics, its amazing. I don't know how I didn't see this map before now but it definetly deserves the feature. Congrats and well done Predicide on another amazing map.
one of the best features ive seen in a very long time... this has what a feature should embody; amazing aesthetics, good gameplay, and/or interesting game play
Wow this a great map, the merging is awesome. I've downloaded but there is one problem that I have discovered, The fact that you can simply get out of the map even without forge. Three simple brute-shot jumps from any high shelf with an open roof is a simple cheat for any game. I recommend that you fix this whenever you can. Great map plays very well and very smooth. Good job. 4.9/5
I guess this meets the standards of features... amazing aesthetics, stands out, on a forge map, and interlocking/geomerging. I will say that I love the theme. I just don't like the gameplay of it... it doesn't work for Conquest at all. No Flag Rally is much better on this... start grenades and regular weapon damage... not a Conquest map... but a damn good Flag Rally map... good job my friend... good job. No hard feelings pred... just voicing my opinion bro...
this map looks amazing!!! Incredible asthetics!!! I've been looking for a conquest map, this 1 looks perfect!
3 words, i love you. this map is amazingly playable to be that asthetic. i never thaught it possible.
You have created a great aesthetic conquest map. Some of the things you made, such as the castle, I would have never thought of doing. Great Job . 5/5
A beautiful map, with amazing aesthetics and I had loads of fun playing this with my friends. The only problem is that you may want to remove the brute shots. The map is escapable with a brute-nade jump. Other than that, just wow.
Wow have I been missing out. Missed downloading it the first time, certainly won't happen here! Can't judge on gameplay seeing I haven't downloaded it yet. But as said in the OP it does look quite beautiful from the pictures.
I happy you got featured! I first downloaded this map b4 it was featured but when i was on my xbox i didn't have any space :[ so after that i was franticly searching for this map and couldn't find it for my life and now i get to download it again!! anyway 5/5 on ascetics thats what brought me her not once but twice congrats
I played this map the other day. It's a pretty good map for conquest although I have to try flag rally on this. Congratulations on getting the feature.
I really loved this map and played it a couple times but getting stuck accidentally in the teleporter areas is really annoying especially when you run out of ammo and the other players just leave you there >.> other wise it was fun.
There's definitely a risk/reward system at work with the tele-cages. Ammo is a part of it, and has been since they were first dreamed up. (It was quite hilarious the first time it happened, but I suppose the effect is long lost.) I know some people don't like tele-cages, but the beauty of them is that they are totally optional. If you have a more tactically-minded team, and want to stick together (in which case Conquest [v4] is the game you should be using), than simply don't use them. If you are playing more casually (v3 for me!!), than the green light of the sender node will undoubtedly be too irresistibly shiny (this happens to me all the time). In this case, a quick death awaits only the lucky.