So yeah, im making a map on Avalanche where basically the defenders keep gettin pushed back along the 'U' by the attackers capturing territories. So in terms of spawn areas and terriroty spawn markers, what do you need to set to make sure the defenders are pushed back (like territories Last Resort)?
The spawns are influenced by who owns the territories. So as a teams captures a territory, the other team will be pushed back to another territory. The only problem is when a team is pushed back too far. When this occurs, the team being forced back will often spawn back where the attackers began. If I was you, I would put spawn areas at opposite ends of the map and label them attackers/ defenders. Then place a spawn area that covers the remaining area of the map and keep it a nuetral spawn. Hope I could help!