Re: Sniper Pit- The map layout (and gameplay) completely changes every minute I saw that map, it looked good. I didnt download it though. ;D
Looks nice. Not sure if anyone has said this yet, but from what I see the problem comes from spawning inside/under boxes, etc. Why not use the levitation glitch to place the spawn points higher up. That way people simply spawn in and land on top of the boxes, rather than glitching into them, etc?
Re: Sniper Pit- The map layout (and gameplay) completely changes every minute I made a map called HAHAHAHAHAHAHAHAHA just to find out what would happen, I did it over that red grate in Foundry, and I ended up either under the grate (yes you can walk around down there) or under the level. When I was under the level, I fell to my death. One strange thing though, Underneath Foundry, all there is is water. I have a picture below. My friend's explanation is that the creators of the maps in Halo use water as x=0 for their maps. [img width=800 height=600]http://xs124.xs.to/xs124/08071/20520260-full768.jpg[/img]
Two month old bump, I don't know if FH cares about that but whatever. Don't remember seeing this map back then. Must say it looks pretty decent. I myself am working on a sniper map just like this but on Standoff.
My friends were just looking for a good sniper training map last night. I'll have to download this and check it out. More feedback when I've had a look.